Safe Haven Development

Discussion in 'Feedback Requests' started by jmholland96, Aug 6, 2017.

  1. jmholland96

    jmholland96 New Member

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    So I'm working on this weird exploration game which started with me basically just morphing a sphere and making it wiggle. I really like how it felt to control and it feels much better in a big open space, however now I am faced with the challenge of giving the player a purpose. Do you think I should keep going down this path of wide open spaces or instead try to have the player move around a more traditional level?

    Any feedback is appreciated :)

     

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