Moved over from Dexterity I'd like to bounce this idea off you guys. Hindsight is supposed to be clearer than foresight. Further, many things are easier the second time you do them. Therefore, I am thinking about writing a sacrificial game title to gain some hindsight in this overall process, and get some experience shipping, marketing, publishing, etc. By "sacrificial title" I mean a game which is completed, concept to completion, in a couple of months. Nothing technically challenging about the implementation, but still a solid piece of (small) quality work. What do the great gurus of this forum think of my idea? Thank you in advance for your input.