Featured Rubikons recipe

Discussion in 'Announcements' started by Rubikon, Jul 30, 2019.

  1. Rubikon

    Rubikon New Member

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    [​IMG]

    Main ingredients


    • Start at Zelda - A Link to the Past
    • Expand the world massively
    • Add hundreds of NPC's (humans and animals) for a living world
    • Add to factions with thousands of soldiers
    • Spice it up with some kind of GoT like story (before season 6!)
    • Let them wage war with dynamic warfare
    • Insert a mysterious relict
    • Add some fantasy elements à la Princess Mononoke
    • Decelerate everything slightly like Journey
    • Season it with a bit Dark Souls melancholy
    • Add the player and choose your destiny
    • Let the war begin!
    First screenshot and more details will follow on #ScreenshotSaturday

    https://rubikon.dev
    https://www.reddit.com/r/Rubikon_Game/
    https://fb.me/RubikonTheGame
     
    #1 Rubikon, Jul 30, 2019
    Last edited: Aug 9, 2019
  2. Rubikon

    Rubikon New Member

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  3. Rubikon

    Rubikon New Member

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    We approach. A productive week lies behind us:

    Visuals

    • Deciduous Trees for the camp added with animating treetops
    • 2nd scene sketch
    • 2nd scene scribble in progress
    Code

    • Enemy block and pursuit in progress
    • Camp asset setup
    • Humanoid shadows
    • AI looking for seat nearby and sits down
    • AI movement refactoring. Was looking for shortest route in the 8-way-movement, but that looked weird and jittered. AI now heading towards target until the next possible direction change leads directly to it.
    • Tree prefabs
    • AI input refactoring. AI now moves via target position instead of desired direction.
    • Shadows fade slightly in the clouds shadows
    • Dynamic Post Processing. Areas can be declared bright, sober, dark wood etc which affects the post exposure / saturation / contrast of the camera.
    • Horizontal arrow shooting refactored. Added air drag, improved collision.
    • Vertical arrow shooting in progress
    Videos will follow as soon as we have our animated main character.
    Don't miss #ScreenshotSaturday and check out our new homepage!

    https://rubikon.dev
    https://www.reddit.com/r/Rubikon_Game/
    https://www.instagram.com/rubikongame/
     
  4. Rubikon

    Rubikon New Member

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    Checkout https://rubikon.dev for our first little video clip with dynamic weather and day / night cycle.
     
  5. Rubikon

    Rubikon New Member

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    Take a look at our first gameplay video!

     
  6. Rubikon

    Rubikon New Member

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    #6 Rubikon, Aug 16, 2019
    Last edited: Aug 16, 2019
  7. Rubikon

    Rubikon New Member

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    [​IMG]

    For this weeks Screenshot Saturday we present you our second location: The old mill. Down by the creek and over the old bridge lies the home of a lonely old, broken farmer, tending to his crops and waiting for the fall.

    It is the second stop the player reaches in our gameplay demo. We tried to create a solitary and melancholic atmosphere here, do you think we managed? What detail do you like, what gives you the feels?
     

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    #7 Rubikon, Aug 17, 2019
    Last edited: Aug 19, 2019
  8. Rubikon

    Rubikon New Member

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  9. Rubikon

    Rubikon New Member

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    Week In Review: ‘The Mill’ and shaders, shaders, shaders…

    Let’s bring you up to date with our weekly summary!

    Visuals

    • Second scene ‘The Mill’
    • Main character design and animation in progress
    • Sprite distortion via shaders for dynamic wind visualization
    • Shader for 3D mist effect
    • Dithering shader for new field of view visualization
    Unity

    • Implementation of our second scene
    • WeatherManager refactoring
    • Manual and dynamic weather feature
    • LockDirection feature for upcoming combat system
    • Learn the ropes of shaders
    • Several fixes and minor improvements
    • Combat system performance boost
    • Combat system in progress
    • Character editor in progress

    Check out our recent weather teaser and don’t miss our main character revelation on next #ScreenshotSaturday! Take care!


    https://rubikon.dev/
    https://www.reddit.com/r/Rubikon_Game/

    https://www.instagram.com/rubikongame/
     
  10. Rubikon

    Rubikon New Member

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    [​IMG]
    This week we spent some time figuring out our main character Ketu. A rogue-ish and agile person, grown up on the road, travelled from far away to finally find some answers. But answers to what questions? Well, we won’t tell you yet [​IMG]

    “But can’t I play as a woman instead” you ask? We got you covered. Customization options are already planned, to enable you to change up your character to fit your taste. Neat, isn’t it?

    https://rubikon.dev/
    https://www.instagram.com/rubikongame/
    https://www.reddit.com/r/Rubikon_Game/
     
  11. Rubikon

    Rubikon New Member

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  12. Rubikon

    Rubikon New Member

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  13. Rubikon

    Rubikon New Member

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    The past few weeks have been used for every coders favourite task: refactoring! In simple words: we took our working features and revised them with new knowledge and better performance. This is intense work with no visual outcome, but utterly necessary to keep the performance and project architecture in good shape.

    Visuals

    • House interiour
    • Toilet interiour
    • Main character walk animation sketch
    • Main character animation in progress
    • Water shader with moon reflection in progress
    Code

    • NPC sight with obstacle consideration
    • NPC sight memory
    • Sprite management refactored
    • Mist shader refactored
    • Sprite override (when equip armour) refactored
    • AI refactoring
    • AI tasks
    • Baked pathfinding paths
    • Pathfinding grid refactoring
    • Pathfinding A* refactoring in progress
    https://rubikon.dev/
    https://www.reddit.com/r/Rubikon_Game/
    https://twitter.com/GameRubikon
    https://www.instagram.com/rubikongame/
     
  14. Rubikon

    Rubikon New Member

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  15. Rubikon

    Rubikon New Member

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    #ScreenshotSaturday: Movement Level Up!
    [​IMG]
    Character Leg Animator
    This saturday, we’d like to present you our new animator system. In a brainstorming, we decided to split the character in several animators, like the leg animator which you see above. This way we are able to perform mixed animations like walking backwards and strafing. Combats will be much more dynamic and challenging. Last but not least, you will be able to customize your character in every corner


    https://rubikon.dev/
    https://www.reddit.com/r/Rubikon_Game/
    https://twitter.com/GameRubikon
    https://www.instagram.com/rubikongame/
     
  16. Rubikon

    Rubikon New Member

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    [​IMG]
    Last weeks Screenshot of our animation controller in Unity got quite some attention. A lot of people mentioned, that we should look into blend trees to improve the controller. So our programmer Tony reworked the controller this week from the ground up. Looks so clean and organized now and it will be way easier to use in the the future
     
  17. Rubikon

    Rubikon New Member

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  18. Rubikon

    Rubikon New Member

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  19. Rubikon

    Rubikon New Member

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    Since we haven’t talked much about the people behind Rubikon yet (and because we are more of a social media-shy bunch in general), we take the chance and present our team in the most appropriate way: An old school character sheet

    The first one is our artist Turbo Torbo, master of the pixels at day and game design contributor at night.

    Stay tuned for the rest of the team in the coming weeks!

    [​IMG]
     

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