Roll Call

Discussion in 'Indie Related Chat' started by helmet275, Mar 1, 2004.

  1. gutripper

    gutripper New Member

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    Name: Paul Turbett
    Company : Black Lab Games
    Occupation : Game Developer :)
    Website : www.blacklabgames.com.au
    Blog : www.blacklabgames.com.au/blog
    Background : I guess my Linked-in profile is a good summary

    Hi, just found this thread and thought I'd add my name to the list.

    I started making games as a hobby in the mid-80s, and it's all I've ever wanted to do. I've started a few small companies over the years (the first was in 1991), and recently worked for other peoples companies, as the local industry in my home town (Perth, Western Australia) has grown.

    I'm pretty excited about the possibilities for independent development, now that games as a hobby are becoming more mainstream, and the barriers between creators and players are breaking down (in theory, at least ).
     
  2. luciddeveloper

    luciddeveloper New Member

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    Name: Jeremy Maughan
    Occupation : Web Developer
    Location: Provo, Utah USA
    Blog : http://solarfrontier.blogspot.com/
    Background : Been a web developer for over 10 years. I know a bunch of programming languages and love everything and anything on the web. I have worked on a few browser games in the past and figured I should really make one of my own.
    Hobbies: Photography, Magic the Gathering, programming, design, reading and playing games.

    I am excited to find a place where others have the same passions that I do.
     
  3. Twitchfactor

    Original Member

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    Wow, never noticed this thread before... even though I don't spend as much time here as I used to, here are my vitals:

    NAME: Tony Barnes
    COMPANY: Currently Electronic Arts
    OCCUPATION: Design Director
    LOCATION: OC, CA. USA

    BACKGROUND: I've been in the videogame business longer than many have been alive. Starting in the 80's, when I was 12, I worked on Vic-20's, C64's, TRS-80's, Apple's, Amiga's, Atari 8/16-bits, making "one-man-band" games (or "indie" games as you kids call them nowadays), where I programmed, art, design, music, etc... the whole works. Eventually, I joined the ranks of professionals, working for such companies as; Electronic Arts, Crystal Dynamics, THQ, Collective, Rockstar, Psygnosis and even Reflexive (unfortunately). Some of my bigger contributions to have been; The Strike Series (Desert, Jungle, Urban, Soviet, Nuclear), Madden Football, Legacy of Kain, Buffy the Vampire Slayer, Midnight Club Racing, Star Wars: Episode III, Zoetrope/Cyberpaint, AMOS/STOS programming languages, etc.

    HOBBIES: Cars (the faster and meaner, the better), my family, music (composing, remixing), video editing (trailers primarily), game making (not what I LIKE to do, not what I LOVE to do, what I was BORN to do!)
     
  4. supershigi

    supershigi New Member

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    NAME: Laura Shigihara
    WEBSITE: www.mybluedream.com
    OCCUPATION: Composer/Game Designer
    LOCATION: CA

    BACKGROUND: I've been working as a freelance VGM sound designer and composer for the past 5 years. I've done soundtracks for about 15 published titles so far, my most recent project being Plants vs. Zombies. I've also been independently developing a Super Nintendo style rpg for the past couple of years. And of course, I've been playing video games since the original NES ^_^

    HOBBIES: video games (my favorites: Chrono Trigger, Megaman 2-5, Starcraft, Yoshi's Island, Secret of Mana, etc.), hiking, dancing, making music and singing, baking, Shotokan, drawing, trying out new restaurants, going on adventures...
     
  5. marque_pierre

    marque_pierre New Member

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    Name: Marque Pierre Sondergaard
    Company: Imagination Technologies
    Occupation: Business Development & Marketing
    Location: London, UK
    Hobbies: gaming, art, psychology, business strategy, cinematography & visual storytelling,

    I have loved gaming deeply since I saw that big old Atari Gauntlet arcade machine on that fateful summer day in 1985. After jealously watching the Commodore 64 enthusiasts from the sidelines I finally joined the revolution with my beloved Commodore Amiga 500. Taught myself to program Assembler on it - what other options did you have back then, if you wanted something on screen? But Deluxe Paint was much more the place where I felt at home. I got involved with various outfits on the demo scene and explored the joys of pixel art through those outlets.

    Since then, I decided against pursuing games - to be fair it never actually crossed my mind that it could be a job as such - and have worked in quite a few different business roles.

    In 2002 I went back to university and retooled via a Bachelor degree in Games Art and Design from University of Teesside. I went on to study games on postgrad level at Liverpool John Moores University as well.

    I have been involved in about a million mod teams and small indie games efforts. Some I have put together myself, others I have joined.

    On a professional level in the games industry, I have done testing and art, and now I do business development and marketing for a graphics hardware company towards the games industry.

    I love games and I love making games. I suspect that will never change. After all, the joy of creating - to point to something and say "I made this!" - how do you beat that? :D
     
  6. GnadeGames

    Original Member

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    Name: Mike Gnade
    Company: Graduate Games
    URL: http://www.graduategames.com and http://www.indiegamemag.com
    Occupation: PartTime Indie Game Developer + Part Time Indie Game Mag Editor + Full Time Boring Desk Job
    Location: Outside Philly, PA

    I started making games when I was 12-13ish. I never really finished anything, but it was a fun hobby. I rediscovered my passion for game programming and producing while I was in graduate school in 2005 (hence the studio name). Since then, I have released 2 casual-type family games and started the Indie Game Magazine in 2008. The Indie Game Magazine has done really well it's first year and has greatly surpassed the revenue of my 2 games. We're not giving up on game development though and recently refocused and restarted a project we were passionate about when we formed the company.

    Since 2005, I've learned a ton from these forums and hope to shift to full time indie by the end of 2010.

    that's good for now.
     
  7. Sue

    Sue New Member

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    When I try and access your site in Internet Explorer I get a message saying the site cannot be opened, operation aborted (even though I can see it in the background). When I click OK on the feedback box it takes me to a blank page. It works fine in Firefox. You should check this out, if people can't access your games that could be why you've had less revenue from thme than than your magazine.
     
  8. ChrisP

    Indie Author

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    That's great that IGM is doing well for you - I honestly wasn't sure that it'd be viable. I'm very glad to be proven wrong! Best of luck with growing it further. :)
     
  9. GnadeGames

    Original Member

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    Thanks for the info. I'll look into it.
     
  10. lightassassin

    lightassassin New Member

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    Name: Benjamin Jarvinen
    Company: Currently unnamed
    URL: Coming eventually
    Occupation: Customer Service / Student / Part Time indie
    Location: Brisbane, QLD, Australia

    Background:
    Currently working my way through uni studying Applied Computer Science, majoring in Software Engineering and minoring in Games design. Spend all my spare time working on my own projects with my brother (he's 2d/3d artist).

    Hoping to get up and running within the next year to grow our business to the point where it becomes the fulltime job, which no doubt will take a few years (joys of being young). Been lurking here for awhile and just wanted to jump into the community and try contribute.
     
  11. CraigStroenker

    CraigStroenker New Member

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    I am Craig Stroenker, right now I am in school, so I haven't progressed much and because of my daytime work. But 1 more year and Im done.
     
  12. Another Soundscape

    Another Soundscape New Member

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    Name: Mattias Häggström Gerdt
    Company: Morsel Games / freelance
    URL: http://anosou.com/ http://playmorsel.com/
    Occupation: Freelancing composer/game designer, part of Morsel Games
    Location: Stockholm, Sweden

    Background:
    Been doing music all my life, got into the indie scene in 2008 when I got to score a few Xbox Live Indie Game titles (then called Community Games). It has followed that path since. I've scored roughly 10 games including Dream Build Play finalists Artoon and Kaleidoscope. I also contributed tracks to Super Street Fighter II Turbo HD Remix together with OverClocked ReMix ( http://ocremix.org ) where I'm also a remixer and part of the staff.

    Game music is basically my passion in every way. I compose, arrange, write essays, study and try to enlighten people about it. Indie games in general have very varying quality of music and even if some music is fantastic, it lacks the fits-like-a-glove quality of professional game/film music. My goal is to really, REALLY make music that fits to make every game I work on a more engaging experience.
     
  13. Sos

    Sos New Member

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    Name: Mikołaj Kamiński
    Company: ghbrvlowabrvfladberogvlwrvfwlo games
    URL: http://ghbrvlowabrvfladberogvlwrvfwlo.pl/
    Occupation: Uberlord
    Location: Poland

    Background:
    IRL I am actually an english teacher in pirmary school, but i guess no one cares, so now about my dev bg.

    I have been making games since 1999. My first steps were made on C64 assembler. I love compos, especially the speedhack "make game in x hours" ones.
    Also I love making music.
    I guess that's it.
     
    #233 Sos, Mar 11, 2010
    Last edited: Mar 11, 2010
  14. TomQS

    Indie Author

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    Hello everyone, allow me to introduce myself. I have recently found this forums and would like to join the community.

    Name: Tom Vrda
    Homepage: www.qsoftz.com
    Occupation: Senior developer currently working in automotive industry
    Location: Zagreb, Croatia
    Games published: Add-Venture - risk clone for Windows Mobile, 2006


    Background:
    I have been programming since the 90's, and have worked in various corporate setups, from programming embedded systems to GUI development in PyGtk.
    I'm really sick and tired of my day-jobs and am currently in the process of gathering all the little bits together and going indie full time.

    These forums are a source of a lot of motivation and inspiration for me.

    See you around
    Tom
     
  15. virious

    virious New Member

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    Name: Lukasz Lukasik
    Company: Bionic Nose
    URL: http://www.bionicnose.net
    Occupation: Game programmer
    Location: Poland

    Hello, this is my first post here :) . Currently I'm working at "Two Worlds II" as a game programmer and I have about 3 years of working experience (~12 years of coding in my life :)). Even though I'm employeed, I'm trying to hit into the indie business and I hope I will find needed information thanks to all your help guys and gals :).
     
    #235 virious, May 9, 2010
    Last edited: May 14, 2010
  16. j.klugmann

    j.klugmann New Member

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    Hi there! =)

    My name is Jesse Klugmann and i'm a young hobby-gamedeveloper.My interests are graphics programming,game programming,philosophy and the internet.I'm also a member of the german Chaos Computer Club.I am developing 2 engines since three years and now i'm starting my first commercial game project for the Xbox360 and the PC.I have also some experiences with AI and the .Net-Framework.I have no position in a company, because i'm a student.In my freetime i work for a local software developer company.

    Greetings, Jesse Klugmann

    PS: Please forgive me my bad english! :p
     
  17. speeder

    speeder New Member

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    Name: Maurício Gomes (actually, it is way longer, this part is what matters)
    Company: Awesome Games Factory
    Site: www.agfgames.com
    Occupation: Starving student
    Location: São Paulo, Brazil.


    I am a Game Design student (stupid idea taking that course), I am finishing my degree (or trying), and I need to figure a way to move out of my country, I fear that I won't survive (literally... I witnessed already 2 firefights from my bedroom window, in two different cities that I lived, among other bad stuff) to release all the games I want if I stay.

    Currently I am trying to make my first commercial release, without money... But I think that I can still do it :) Even if it is insanely hard.
     
  18. borneogamer

    borneogamer New Member

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    Name: Jonathan Ho
    Company: To Be Done
    Site: To Be Done
    Occupation: Just Quit
    Location: Sabah, Malaysia


    I just quit my day job to pursue my life-long dream, start a game company. I like all kinds of games, but most especially the RPG/Simulation type like Pokemon, Digimon, Monster Rancher, Princess Maker, etc.

    Working on my first demo and an HTML 5 game engine...
     
  19. Dri

    Dri New Member

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    Name: Adrien Debesson
    Company: D2P Games
    Occupation: Part time student, part time game developer
    Location: Montreal, Canada

    Background:

    I started developing games really early as a kid with RPG Maker 2000, my specialty was starting a project, work on it for a week, then restart everything with even more ambition. It's not a good way to finish things but it's a good way to learn :p
    After this I jumped into programming and C++ because "everyone know it's better". My productivity goes worse than ever before, instead of half-finishing games I was half-finishing engines. But it was super-interesting and I learned a ton of things.

    One year ago I've started an independent game company with two friends, D2P Games. We released our first game, Reckless Squad two weeks ago and are now moving to new projects :)

    Hobbies:
    Video games of course, but also movies, books, music, etc.
    I love drawing too and dedicate a fair amount of time practicing, as it helps me in my game developer job.


    PS: I hope my english is good enough (I'm living in Canada but I'm french), feel free to correct me, I need input to improve ;)
     
  20. Substance20

    Substance20 New Member

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    Substance20
    Name: Michael Lee
    Company: None (solo)
    Occupation: Former 2D artist/art director
    Location: Philippines

    Background:

    Graduated with a bachelor's degree in Fine Arts - Advertising. Had a short stint as a layout artist for a fashion and modeling magazine before getting chance to work at Anino Games as a 2D artist. Became a lead artist and eventually Art Director after almost 3 years, mostly working on hidden object games, before deciding to quit and pursue entrepreneurship. The very last game I worked on was Dream Inn: The Driftwood, published by Crown ADAM.

    Ironically the very first game I was assigned to while in Anino was SteveZ's "Enlighten", which was the working title before it became Enlightenus (Steve, if you're looking at this, I was the guy that drew the lineart-heavy concept work and also did the touchups for the rendered scenes--a different person did the painted ones. That was the company's very first hidden object game back in 2008 and so we had no idea what we were doing--lol.). So, yes, I know at least two guys who visit these forums. :p

    I am currently making an indie shoot-'em-up using Game Maker 8.0, using what little software engineering background I have.

    Pleased to meet everybody. :)
     

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