Rock Legend game sales stats, 3 years on

Discussion in 'Indie Business' started by cliffski, Aug 24, 2010.

  1. cliffski

    Moderator Original Member

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    I thought the golemizer post was very interesting. We haven't had any meaty sales stats for ages, so I thought I'd post some of mine too:

    http://positech.co.uk/cliffsblog/?p=827
     
  2. ManuelMarino

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    That's awesome, anyway!

    ah, I don't know Rock Legend but I'm one of your enthusiast fans for Kudos 2 :) when Kudos 3?
     
  3. luggage

    Moderator Original Member Indie Author

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    And don't forget all the personal tax and NI you have to pay as well.
     
  4. zoombapup

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    Am I reading that right, around 7k sales in one month near the start there?
     
  5. JGOware

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    "$50k for 6 months is $100k a year! "

    Thanks for posting the stats...but sorry for sounding thick..but is it 50k generated in 6 months or 3 years? :confused:
     
  6. Nexic

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    50k generated over 3 years with 6 months of work is how I read it.
     
  7. cliffski

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    yup. and yes, 6 months coding, 3 years sales is $50k
     
  8. ManuelMarino

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    Well, your games are very successful, there's no luck in it. They are good, whatever are the numbers. But anyway now I'm curious about Kudos 2 and Democracy 2 stats...
     
  9. Bad Sector

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    I would be more interested in GSB stats since this game is much different than Kudos/etc :)
     
  10. Jack Norton

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    Even if the net amount was half, so about $24k, and since took you 6 months to make it, means that your average salary during those months was AT LEAST 4k/month NET.

    That's what I love of indie games, the awesome long tail :)

    BTW I think you should also try to raise prices of your games. Even $5 extra is quite important when after some years you sell only 15-30 copies a month :)
     
  11. cyodine

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    Well, Cliffski has a good business setup I think. He's been around for a while and has multiple games to cross-market each other. He even has the whole branding thing down: guerilla-indie vs the big wigs even to the point where he's wielding that knife in his portrait like a true guerilla (at least to me that's the impression I get both from that image and the comments on his site and blog).

    My point is I don't think it's likely some beginning developer would make the same $50k for making that game as his/her own first game. I'm thinking it takes time plus a lot of shrewd business sense to develop to that point. So, when looking at that as a goal for what an indie can achieve, one has to take the time to reach that point into consideration. Hence, it's more than just six months from start to finish, even without counting marketing, tech support, etc..
     
  12. Over00

    Over00 New Member

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    It's always nice to see others have more success as it's a good motivation and inspiration.

    Sure just picking one game out of context and looking at sales doesn't tell the whole story but it do helps to dream a bit just before waking up and getting back to work :)
     
  13. Escapee

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    I would like to guess this.

    My rough estimate is it should be at least(minimum) 10X times better than Rock legend EACH.
     
  14. JGOware

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    Really? Those are still very niche markets aren't they?
     
  15. Jack Norton

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    I think your estimate is wrong (minimum? that means 500k EACH GAME) ;)
     
  16. electronicStar

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    What I'm curious about is the sale stats for GSB.
    At the time of Kudos2 and Democracy2, Cliffsky posted annual direct sales reports of $100k and $180k, so yeah they seem to have sold much better.
     
  17. Spiegel

    Spiegel New Member

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    I thought Kudos 2 did horribly compared with the original one... I always thought that was the worst selling game for Cliffski.

    Now I am curious to see some sales stats for those games.
     
  18. zoombapup

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    Give Cliff a break guys. I'm curious too but he's been more than open I think. Plus he's got so many beds of money to hide from HMRC that he probably doesnt want to release figures now :)
     
  19. Indinera

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    If $51k is the total income, the other thing i'd be curious to know is how much the game generated total (or in other words what % is cliff's cut on his game)?
    My cuts have varied from 46% to 89% depending on the game. :)
     
  20. cliffski

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    That's direct sales, so its over 90% of that. 46% sounds terrible.
     

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