Featured [Roamer] Roguelike Card Game

Discussion in 'Feedback Requests' started by Ryoutarou, Oct 16, 2018.

  1. Ryoutarou

    Ryoutarou New Member

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    Hi everyone, we are a small team of indie developers currently developing a HTML5 game for mobile which is basically a roguelike card game.

    The game is currently in alpha, and we would like you guys to try it out and give us some feedback.

    You can play the game by simply clicking this link: https://s3-ap-southeast-1.amazonaws.com/gkgames/roamer/build/alpha/index.html

    [​IMG]
    [​IMG]

    It is still in development, so please bear with the lack of features, BGM SE etc.

    Please help fill up this form, or simply leave your comments below.
    https://goo.gl/forms/mmA3qJJKKy36OZQD2

    Thank you in advance! [​IMG]
     
  2. Tereize

    Tereize New Member

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    Just had a quick play, I think it's quite a good start. Love the mechanics of the game, on how you have 5 cards in hand and have to play accordingly. The game is easy to understand, though at first I didn't realise I have a maximum of 3 mana to cast my actions only. Hope these feedbacks help. If you need more, feel free to ask. :)

    Also, please return the favour by giving feedback to my game as well. It's still in idea generation though, but please give me your opinion on which idea sounds more interesting. Thanks in advance!

    Here's the link:
    http://forums.indiegamer.com/thread...o-know-which-story-written-is-the-best.63909/
     
  3. ManuelMarino

    Original Member

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    I like the graphics, cartoon style! The Fire Ball card is fantastic!
     
  4. Thelap

    Thelap New Member

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    Just gave it a try. Quite a simple and yet fun game, pretty straight forward. It did take a few battles to understand that the counter on each card represented the 3/3 the move counter. But I suppose you will explain this in the beginning tutorial.

    Is there a way to level up? i.e expand health life, damage, move counter etc. I suppose there will also be a story and different levels too.

    For monetisation I can suggest, allowing IAP for special cards or currency to buy cards. You could also implement rewarded video for when a re-try when you lose or again to earn currency.

    Other than that I'm quite keen to see the full game :)
     
  5. Thelap

    Thelap New Member

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    When are you looking to release the game by the way?
     
  6. Ryoutarou

    Ryoutarou New Member

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    Thanks everyone for the feedback, and sorry for the late response!

    We are still working on this project and currently are focusing on updating the dungeon part to increase the sense of discovery and adventure.

    This is the dungeon screen that we currently have, what do you think of this? Any feedback would be greatly appreciated!

    upload_2018-11-15_10-29-0.png

    @Tereize : Thanks for the feedback, we improved the feedback when the cards are used so that it is easier to tell when the mana decreased. Hopefully this will help improve the issue.
    @ManuelMarino : Thanks! We intend to add more exciting cards to deepen the gameplay.
    @Thelap : For IAP and long term progression, we are are thinking of adding characters to the gameplay. Hopefully we will be able to release at the turn of the year!

    Stay tuned for more updates coming soon!
     

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