Rize of the Summonds: Upcoming metroidvania, fantasy game. Transform into orc, wraith, cat and more!

Discussion in 'Feedback Requests' started by Rize of the Summonds, Nov 5, 2016.

  1. Rize of the Summonds

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    - About to get ready to start working on our official first Game Trailer. Can't wait to show you what I have up my sleeves.
     
    Simon Hanna Music likes this.
  2. Rize of the Summonds

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    -Apparently I was ignorant about how prefabs really work in Unity Engine and just gained knowledge on them. It appears that when creating a prefab, you can't drag and drop an object into it's inspector, which makes complete sense (Basically if that particular gameObject is in multiple scenes but not in every scenes, then what happens when player comes across a scene where it's not integrated in...exactly). But what I've discovered is you can reference the object by making a prefab of that object that you want to drag and drop into the inspector of the other prefab. Took me awhile to understand but better now than never.
     
  3. Rize of the Summonds

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    - Almost done with our first Story/Gameplay Trailer.
     
  4. Rize of the Summonds

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    Enjoy our first Gameplay Trailer!!

     
    #44 Rize of the Summonds, Aug 6, 2017
    Last edited: Aug 8, 2017
  5. Rize of the Summonds

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    Updates:
    -I had to recruit a more skilled unity programmer in order to create more advanced enemy A.I and improve our combo-combat system. We really want the combat to be more appealing, and more advanced then what's already integrated.
    -Posted our Gameplay trailer to our social media pages (facebook, twitter, instagram, youtube), mailing list subscribers, other forums, and Reddit (Someone give me tips on how to become popular on Reddit because I go the opposite and keep getting banned from certain subreddits lol). Fans and people love it and appears that they want to see more!
    -Just continuing to promote our game while we're in-development

    Note: So now I understand when developers like @Rami Ismail say that you shouldn't have a huge indie team, and if you do, don't be intimidated to discharge some of them to shorten the team. I might have to do just that, for the greater good :)
     
  6. Rize of the Summonds

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    Continuing to learn Promotion / Marketing strategies. Just learned about Thunderclap. Useful to spread the word instantly throughout Social Media. Keeping this in mind because 99.9% of your indie game's success comes from marketing. So for those indie developers out there, do not wait until the launch of your Kickstarter campaign, to start building up fans/supporters.
    You need to already have supporters, before it's launch and use Kickstarter to gain more supporters and earn proliferate amounts of money.
     
  7. Rize of the Summonds

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    Implementing enemy patrol script for the enemy wolf. As you can see, we are able to click and drag the blue circle/points that represents point A and point B, and move them anywhere we want the character to patrol.


    [​IMG]
     
  8. Rize of the Summonds

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    -Implemented patrolling system for enemy A.I. The different wavepoints can be adjusted by clicking and dragging them in the desired location. The wolf enemy's animation speed as well as movement distance and speed, can be adjusted in the enemy editor that the programmer created. I'm telling you this enemy editor is fun to play around, making the job easier. We will continue to improve on the enemy A.I so the game is more fun and challenging. So many cool ideas that we are going to add, to show progression as player progresses throughout the level.


    [​IMG]
     
  9. Rize of the Summonds

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    Is anyone else liking the improvements of our game? Please let us know and provide feedback. Thank you!
     
  10. Rize of the Summonds

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    -Added metroidvania style camera.


    [​IMG]
     
  11. Rize of the Summonds

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    -Using the Ferr2D lighting system in Unity Engine. My strategic approach is to use the lighting system just for the background and keep the midground lit up (to maintain tone and player can see where they are going). I'm loving the lighting. Its amazing how it still feels like the player is entering a dark place when the background transitions to a darker tone. Feels cool!!

    [​IMG]
     
  12. Rize of the Summonds

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  13. Rize of the Summonds

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    Although there is a monochromatic color scheme overall for the Dragon's Lair level, I'm adding more colors to the scene by adding assets including the large eggs and broken egg assets.

    Want to be very light with the assets located in the foreground, such as the skeleton on top of the bone; don't want the foreground to be too busy.



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  14. Rize of the Summonds

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    Demonstrating Akira, the protagonist, avoiding the swinging ax.

    [​IMG]


    Demonstrating Akira, the protagonist, damaged by swinging ax.

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  15. Rize of the Summonds

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    -Dragon Lair tutorial level is fully complete, in terms of level design. Still need to implement various scripts, including interaction between Akira and the little boy NPC (the first NPC she encounters, after falling down into the Dragon Lair)
    -Dragon Lair Room 1 and 3 is structure complete.

    Currently working on populating Room 1 and 3 with art assets. At the same time, I've started writing specific dialogue and designing different NPCs that will be scattered throughout the level. The reason to why humans are wondering inside the dragon lair level, as well as other levels throughout the game, will be fully explained within the Lore. They will also have their own proper town/village scenes, throughout the game.
     
  16. Rize of the Summonds

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    -This is the Boss Battle background music. Eventually we plan on having variations/remixed versions of this boss battle, that we can add in later boss battles.


    -This is the Tournament level background music. This is also considered the beginning tutorial level in which players learns the controls of the game, and how to play.
     
  17. Rize of the Summonds

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    My team are currently working on adding:
    -More particle effects (such as hits, punches, slashes, healing, fireball spell, etc...
    -More rooms to the dragon lair level
    -A few puzzle elements
    -Tournament tutorial level
    -Revised background music for main menu, tournament level, dragon lair, boss battles and mini boss battles
    -Few sound effects for the main menu
    -More to the story and dialogue documents (will not be integrated into the game yet)

    *Keep in mind, we are pushing to submit for Independent Game Festival 2018. I don't have a Gif file to share with you all at the moment. So instead, enjoy this final version of the dragon's lair background music:

    Feel free to comment and provide feedback. Thanks!


     

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