Revenge of the Titans Sales

Discussion in 'Indie Business' started by princec, Jul 9, 2010.

  1. princec

    princec
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    Revenge of the Titans 17 USD 199.91
    Revenge of the Titans for Linux 4 USD 48.40
    Revenge of the Titans for Mac OS X 17 USD 202.98

    Windows and Mac are even, and Linux appears to have made something of a resurgence. That's 50 bucks right there we wouldn't have had if we'd not made it work on Linux.

    Cas :)
     
  2. PoV

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    How long has it been for sale?
     
  3. princec

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    That's just this month's sales.

    Cas :)
     
  4. cyodine

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    So $450 for 8-9 days? Not too shabby at all. Is your marketing strategy set up so it's long-term sustainable rate or more due to initial press releases, reviews, being featured, etc..? (I'm sure there's possible overlap either way, even an initial burst now can be repeated with later releases bringing your products back into the spotlight.)

    I'd be content if my upcoming/first game netted a fraction of that if it was long-term sustainable income to build up with on later titles. Baby steps and all.
     
  5. Jack Norton

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    Only a year ago that amount for a new game release would have been a disaster for me. Now, isn't even too bad. Incredible how things changed in just 1 year...:eek:
     
  6. GolfHacker

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    Congrats!

    I was wondering how a pre-release sale would fare. Been thinking about doing something similar with Dirk Dashing 2, but wasn't sure if people would be willing to buy an unfinished indie game for a discount and a promise of more content to come.
     
  7. princec

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    Last month was a different story :) That was about $8k. But it was heavily randomly skewed by RockPaperShotgun mentioning us. This is the "it's settled down to normal" traffic now - gradually dwindling to the usual flatline.

    We're not sure about starting the banner ads, adsense, etc. yet as the game's not finished and won't be for another, hm, 3 months maybe. What say you?

    Cas :)
     
  8. schizoslayer

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    How are those numbers doing compared to the number of downloads you've gotten?
     
  9. Game Producer

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    Thanks for sharing.
     
  10. princec

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    I'll share full stats after 12 months and you can see how it all went :) Don't forget to remind me.

    I have no real idea what the true conversion rate is because I don't really know how many downloads we've had! I suspect it's good though.

    Cas :)
     
  11. vjvj

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    Those are great results! Thanks for sharing.
     
  12. electronicStar

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    Those numbers seem rather good for a downloadable hardcore PC game not sold on portals. I hope it will go on rising.
    Thanks for sharing.
     
  13. Applewood

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    I clearly have the wrong outlook here!

    Bit more like it, nice one. Is that a typical, exceptional or ridiculous month?
     
  14. Vino

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    This is pretty useful information. I hope you keep up with the progress reports and I look forward to seeing the full sales report upon release. My game is similar in scope to yours so seeing sales figures gives me a good idea of what I can expect to make.
     
  15. Tobias

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    Ouch. Let's hope it does better when it's finished, it's a great game so far.
     
  16. j.klugmann

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    A really great game!One of my top indie games this year!Well done!
    Greetings
     
  17. princec

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    $8k is a complete aberration. We've only managed that once ever before, with Titan Attacks. Unlikely to happen again I should think, too, for quite some time.

    Cas :)
     
  18. Yshaana

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    are those sales only preorders?

    I will be honest with you, I expected more, having seen a preview on Destructoid and other sites... how long ago did you start promotion ?
     
  19. princec

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    Yeah, just preorders. In the Puppygames time-honoured tradition, we've done bugger all promotion*

    Cas :)

    * This is why we fail
     
  20. hippocoder

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    Thought about making a deal with steam for your older titles?
     

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