[REV SHARE] Project Dagger: RPG/dungeon crawler - LF Gameplay Animators, Character Modelers

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by Domen Valjavec, May 7, 2019.

  1. Domen Valjavec

    Domen Valjavec New Member

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    Hello, fellow developers! Trimatra Interactive, an indie game studio, is looking for fresh new reinforcements for its ambitious RPG/dungeon crawler project, currently (temporarily) titled "Project Dagger". Below, you can read all about the project and the vision behind it, as well as about all the positions that we are currently looking for. Read away! :)

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    == ABOUT THE PROJECT ==

    Project Dagger is inspired by the old school first-person RPG dungeon crawlers, such as Eye of the Beholder, The Elder Scrolls I: Arena, and The Elder Scrolls II: Daggerfall, as well as some newer titles such as Legend of Grimrock and Hellraid, the latter being canceled by its developer, Techland. To add to that, the game also draws from the lesser known The Elder Scrolls: Travels series, the one which predated the latest Blades project by Bethesda.

    Utilizing the robust Unity Engine, what we aim to do is deliver the good old classic dungeon crawler experience to the mobile market. To add to that, we are also determined to show respect to our potential customers without plaguing them with any ridiculous paywalls or pay-to-win elements that have proven to be the bane of quite a few modern video games.

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    The gameplay itself will be centered around dungeon crawling, and the player is going to be able to travel in-between several dungeons while also exploring the secrets of the overworld. As the players are going to want to grow stronger and stronger as they progress through the game, the loot is going to play an important part in defining the nature of the game. In order to ensure a dynamic and addicting loot system, we are going to be taking cues from the Borderlands formula. Adding to that, we are also hoping to hook the players by providing them with an engaging fantasy story worth experiencing no matter what!

    In a nutshell, these are the main planned features (subject to change):
    - varied and vibrant zones to explore
    - randomized dungeons, ensuring that each experience is different from the next
    - engaging main questline
    - cutting edge combat for mobile devices
    - straight-forward, yet entertaining gameplay
    - attractive loot based systems
    - ...

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    Story and lore development-wise, we are still in the wraps. Right now, we are slowly working on the prologue chapter and are setting up the lore, creating a believable world in the process. The first explorable area will be the Monmoth zone, featured on the images.

    Quest design is going to be heavily influenced by The Elder Scrolls III: Morrowind and Fallout 2, and as far as the NPCs are concerned, we plan on providing them with sufficient depth and layers to make their existence in the game meaningful. They are going to have their own backstories and unique interactions with the player. We are not planning on having our NPCs voiced.

    And now... onto our open positions!

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    == OPEN POSITIONS ==

    Right now, we are primarily focused on teaming up with gameplay animator(s), character modeler(s) and writer(s). We plan on updating this thread/post new updates in case our needs change in any way.

    Before you continue, note that every single one of us is working on the project out of sheer passion. Revenue share is something everyone is entitled to, and we are going to do our very best to bring this project to life.

    [1.] GAMEPLAY ANIMATORS

    Gameplay animators will be responsible for player animations, item animations, and animation optimization in order to bring your work to life in the Unity engine. You will be working closely with the character modelers to ensure the optimal quality of the product.

    Our ideal gameplay animator is an ambitious, passionate individual who fits the requirements below, and is interested in acquiring some decent references on his way to success.

    Requirements:
    - knowledge of relevant 2D and 3D art tools
    - solid understanding of animation workflow, such as rigging, rotoscoping
    - ability to animate realistic physical movements
    - ability to take constructive criticism
    - positive mindset
    - fluency in written English
    - ability to use Discord

    Pluses:
    - knowledge of Unity workflow

    Our offer:
    - revenue share based on the amount of work done

    How to apply:
    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

    [2.] 3D CHARACTER ARTISTS

    Character artists will be responsible for creating the character models and character rigging (humanoid or monsters) based on the provided concept art and project leader's directions. You will be involved in the character creation process from start to finish and will also take care of sculpting, modeling and texturing. A huge plus if you are also ready to model all the props, related to the character, such as weapons or armor pieces.

    Similar to the gameplay animator position, our ideal character artists is an individual who fits the requirements below and seeks to expand his portfolio with some amazing-looking creatures, monsters or men - creativity is something we encourage and absolutely adore.

    Requirements:
    - knowledge of relevant 2D and 3D art tools
    - solid understanding of the modeling workflow (topology, materials, texture, proportions, anatomy)
    - solid understanding of animation and game limitations (poly count, memory)
    - ability to take constructive criticism
    - positive mindset
    - fluency in written English
    - ability to use Discord

    Pluses:
    - knowledge of Unity workflow

    Our offer:
    - revenue share based on the amount of work done

    How to apply:
    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

    [3.] 3D ENVIRONMENT ARTISTS

    Environment artists will be responsible for creating the environment of our game, based on the provided concept art and references, but we value and encourage creativity as well. You will be involved in creating the environments from start to finish. We need environment artists who would be either interested in creating modular environments or natural landscape models, but we're open to all kinds of suggestions and potential teammates.

    Requirements:
    - knowledge of relevant 2D and 3D art tools
    - solid understanding of the relevant workflows
    - ability to take constructive criticism
    - positive mindset
    - fluency in written English
    - ability to use Discord

    Pluses:
    - knowledge of Unity workflow

    How to apply:
    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

    [4.] SHADERGRAPH ARTIST

    Shadergraph artist is going to be responsible for using the shadergraph feature in Unity. More details coming soon, but feel free to contact us regarding the position.

    How to apply:

    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

    [5.] 3D VEGETATION ARTISTS

    3D vegetation artists will work on creating the in-game vegetation. You will work closely with other 3D artists in order to create a vast, believable world.

    Requirements:
    - knowledge of relevant 2D and 3D art tools
    - solid understanding of the relevant workflows
    - ability to take constructive criticism
    - positive mindset
    - fluency in written English
    - ability to use Discord

    How to apply:
    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

    [6.] 3D PROP ARTISTS

    3D prop artists will work on creating numerous in-game props that will make the world feel more realistic, believable and immersive.

    Requirements:
    - knowledge of relevant 2D and 3D art tools
    - solid understanding of the relevant workflows
    - ability to take constructive criticism
    - positive mindset
    - fluency in written English
    - ability to use Discord

    How to apply:
    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

    [7.] CONCEPT ARTIST

    A concept artist will help create the vision behind the game and help the rest of the team (both writers and 3D artists) by providing them with lovely works of art that they can use as references.

    Requirements:
    - knowledge of relevant tools
    - ability to take constructive criticism
    - positive mindset
    - fluency in written English
    - ability to use Discord

    How to apply:
    - send us an email with your CV/portfolio to trimatrainteractive@gmail.com AND domen.valjavec@gmail.com

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    We hope to hear from you soon!

    You can follow the game's development on Project Dagger's official Discord channel: https://discord.gg/9T9s3cQ
     
    #1 Domen Valjavec, May 7, 2019
    Last edited: May 13, 2019
  2. Domen Valjavec

    Domen Valjavec New Member

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    Update 05/10/2019:
    We do no longer look for writers, but we may still take a look at writers with exceptional references.
     
  3. Domen Valjavec

    Domen Valjavec New Member

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    Update 05/11/2019:
    Added more positions that we are currently looking for.
     
  4. Domen Valjavec

    Domen Valjavec New Member

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    Update 05/13/2019:
    Added more positions.
     
  5. Domen Valjavec

    Domen Valjavec New Member

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    Update 05/31/2019:
    We are still interested in the positions listed above, especially 3D Animators.
     

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