[Edit: As I often like to do, I have revived an old topic to add a new update to the end of it. This announcement is old but new info is in the replies.] From the creators of Ricochet Lost Worlds and Wik & the Fable of Souls: Big Kahuna Reef You can find screen shots 1 2 3, downloads and more at the official web site: www.bigkahunareef.com (still under construction) Or See Big Kahuna Reef in Reflexive Aracde All feedback is welcome. If you spot any bugs I would love to know about them so I can patch it. If you want to critique it that is fine with me. Here is my person spin on the game: This isnâ€™t just another 3 in a row game. The unique way the pieces tumble and fall allows for some very interesting and challenging level designs. The game ships with a level editor and we will soon be hosting many user created level sets for free download. The other exceptional aspect if this game is Mouse Party (TM). This feature allows two or more players to sit face to face and play on the same computer at the same time each with their own mouse. You can play cooperatively or competitively. We have tested it with 6 players at once playing in our conference room with a data projector. 6 players at one table on one 8 foot display was amazing! The game is fun with two or three player but six to eight players can become rather chaotic. But it is a great kind of chaos that we couldnâ€™t stop playing for 4 hours straight. As long as you have Windows XP, you can plug in multiple mice and the game can detect each one independently and draw a separate mouse cursor for each player. You have never played a match 3 game like this before! Plug in the second old mouse you have in your desk drawer and challenge a friend to a game. Or tell him to bring is own mouse over for a little Mouse Party get together. Or spend $10 at Walmart to get a second USB mouse. Even in single player mode, the game play in Big Kahuna Reef is much deeper than Bejeweled / Diamond Mine or other match 3 games. If you have ever played a lot of Jewel Quest then you have a better idea of what kind of game this is. When I first played Jewel Quest I thought it was a clever idea which made it marginally better than Bejeweled. It wasnâ€™t until I played Jewel Quest for almost an hour and got to the more advanced levels that I realized the goal of completing each tile on the board made the game dramatically better than Bejeweled. This is much more than an incremental change in the evolution of match 3 games. It gives the player a goal and inherent progress display, but more importantly, it gives the shape of the board meaning. Certain kinds of corners and nooks are more challenging than others. Each board is a new challenge rather than just more of the same. I think we took this to the next level in Big Kahuna Reef by greatly expending the types of levels which can be made. There is no end to the shapes of boards and types of challenges you will find in Big Kahuna Reef. If you are tiered of match 3 games, or never liked to them to begin with, you should still give Big Kahuna Reef a shot. The level designs changes the game a lot and the Mouse Party is a blast!