"Redemption of the Damned" - PC survival horror

Discussion in 'Game Design' started by MiroWin studio, Nov 10, 2021.

  1. MiroWin studio

    MiroWin studio New Member

    Joined:
    Nov 10, 2021
    Messages:
    2
    Likes Received:
    0
    Hey friends! We're MiroWin indie-studio. You can know us after "Guns'n'Stories: Bulletproof VR" and "Boiling Steel" VR shooters.

    header.jpg

    Anyway, now the talk is about our next game, PC non-VR survival horror "Redemption of the Damned" (actual release date - Q2 2022, Steam).

    What's the game?

    Shortly it's a survival horror in the scenery of XVII century Europe where you'll play as doctor's assistant who was heading to a distant village but somebody attacked the stagecoach. Enemies will be evil spirits from scary tales and European mythology. Our task as a developer is to make this game atmospheric, dark, survival and scary like it's described on the Steam-page.

    ROTDscreen2 — копия.png

    ROTDscreen1 (2) — копия.png

    What we'll talk about?


    Probably it will be superfluous to go deep into development process in this topic, since you can familiarize yourself with the previous dev diaries of this game. But there is the sense to designate more essential stages and marks in the work here.

    We also received the questions about the possibility of testing the game, and we'll be happy to use this platform to attract testers for the game in the near future. So, yeah, we're almost there and you can write if you wish to participate later on. But your comments, propositions, critics are very important now, on the development stage.

    First of all we'll be thanful for your honest opinion about the current way of development:

     
  2. MiroWin studio

    MiroWin studio New Member

    Joined:
    Nov 10, 2021
    Messages:
    2
    Likes Received:
    0
    Devdiary: inventory and character parameters.

    [​IMG] Let's touch on the parameters of the main hero in a little more detail, as well as the inventory, which you may have already seen in recent videos about the development of the game.


    индикаторы АНГЛ — копия.png
    [​IMG] The inventory (equipment) is located on the left - this is not only everything that the character has directly in his hands, but also the objects, that are in the immediate vicinity, in our case - in a backpack and on a belt.

    [​IMG] Player can see the current body parameters and state of his character on the right side of the screen, as well as the earned reputation.

    [​IMG] We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

    [​IMG] By the way, all November authors of the best advice/comment to our developer diaries have the opportunity to book a key to the beta-version of the game.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer