Hello! I'm here for a bit of a reality check, or just out of masochistic persuasion, to get a feel for how viable my pet project is. I've been googling around for a couple of hours now and as per usual I have come to the conclusion that posing my matters to actual humans is more beneficial. So here's my deal. I've been seeing so much "indie" games pop up everywhere that I'm getting the impression it's... simple, so now I've taken it upon myself (again) to develop a game. While my usual megalomaniac ideas for massive open world games have been taken behind the shed and shot, I'm now setting up an adventure game - classic point & click LucasArts style. My problem is that I have no discernable skills, so once I get to the point where the story I have meticulously flowcharted is complete, I shall have to get other people involved. So, I can, in theory, get a story set up and account for many if/then situations. I've played and loved more than enough adventure games to have a vague understanding of how something like that should be built, but what then? Let's assume I get to a point where I have a finished concept (which is questionable to start with). - This Kickstarter or Patreon thing, for example. Do I beg for money first, or do I rope in some poor bastards to spend their own precious time on my sandcastle? - How does it work if I do get a small crew going (I'm thinking three people should do it: me, programmer, art-person)? I'm guessing it's not gonna be people down the street from me. - How do I handle... risque content? The way things are rolling now there's gonna be some and I don't like censoring myself. - What kind of a budget should I be thinking? I've got, like, $100 ready to go right now. Coffee's on me. - Assuming that you, kind reader, have indie-experience, what would your advise for a first-time, unskilled tosser be? - Lastly: My target audience is precisely 1. Me. I'm buidling a game for me. If it turns out other people are gonna like it, that's an added bonus. Should I keep going or best just stick to playing other people's games. I know this is all a bit vague, but I've seen my other "glorious ideas" wither and die and I know I'm gonna get to a point where I'm gonna have to really wrack (is that a word?) my brain to make progress while I'd rather be checking out the next update for GTA and maybe I'm looking for someone to tell me to be realistic. tl,dr? One guy on a crap laptop with only imagination for an asset: Do I make an adventure game or not?