I talked a while back about a hypothetical way to make a truly non-linear RPG: http://www.benefactum.ca/wordpress/?p=272. Although I think the idea is sound, it'd be a tough thing to put into practice. Thinking about ethical choices in games, and how most of the ones we see nowadays are pretty weak, I realized that there's a way that MMOs could allow players - collectively, at least - to make real decisions. In a nutshell, if you have a quest with two possible "solutions," then when releasing the next content update, you consider each player's choice in the quest as a "vote," and base the changes to the world on what the majority of players opted to do. An area might be removed because most players chose to burn it down. A formerly hostile race might turn peaceful and even become a player-character race if the majority of players opted for a peaceful resolution. And so on. Here's the blog post I made about it. http://www.benefactum.ca/wordpress/?p=322 Thoughts?