Hello! I have a couple of questions for you people who have succeded with starting up a indie business and now making a profit out of it. Hope you can offer a couple of minutes of your time in helping a curious one. How many people were you when you started the company? How long have you been selling games? On average, how much time do you spend developing each game? What do you consider important to think about when starting up a game development company? What methods have you used to make people aware of your site and games? How many games did you sell per week during the first three months of your business? How many games do you sell per week now? What is the download / buy ratio? In other words how many of those who download your demo actually buys them? Anything else you would like to add?