Questions about how to handle payment for games music.

Discussion in 'Indie Basics' started by KIAS, Sep 11, 2017.

  1. KIAS

    KIAS New Member

    Sep 11, 2017
    Likes Received:
    Hey, there! I hope I am right here? :)

    So i am in the beginning of developing my own game, a classical retro RPG, and im now in talk with a musician to compose music for my game. He said im the first one who actually commissions music for a commercial game and so he himself wasnt sure how to handle the payment. Then he came up with a Price. He said he would like to have 50€ (about 60$) per minute of a finished song without exclusive rights which means that anyone else can get a licence for the songs that were composed for my game much much cheaper than me (he sells such licences on his website for about 2€). On top of that he would like to have 20% games revenue per 100 sales... to me that doesnt sound fair.. or am I wrong? Does anyone has experience in how to handle it right? It doesnt make sense to me that I pay lets say 150€ per song and on top of that pay him 20% per 100 sales for a lifetime o_O or am i getting something wrong here? I hope you guys can help me. As you might already guess I am a total beginner on this whole indie game developement thing ;)

    Greetings from Germany,


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