Question about game engines

Discussion in 'Indie Basics' started by Nuclearcrab, Apr 19, 2016.

  1. Nuclearcrab

    Nuclearcrab New Member

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    What would be the best gaming engine for moblie, but for beginners and doesn't really required lot of programming and has lot of good features. Not much of a programmer for games more of a designer.
     
  2. JMac

    JMac New Member

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    Unity allows you to export your game into iOS formats but you dont get all the bells and whistles you would get from using Xcode and iOS. Xcode with iOS is the apple platform for making apps and you has a built in spritekit for creating graphics.

    I like Unity for beginners due to the ease of use and the large amount of resources available (forums, books, tutorial videos). There is also a lot of code blocks out there that you can use by copying and pasting such as player movement scripts so you wont need to learn too much about coding

    Xcode/iOS is much more code intensive and continues to change meaning you have to keep up on it.

    On another note, coding is scary at first but if you are serious about making your own games then you honestly need to learn to code. I recommend Unity as a game engine and C# as the language to learn. Once you have a firm handle on those, making the transition to something like Unreal and C++ is fairly easy. Its just like learning microsoft word and then moving to some other word processor, you understand how to make a document but just need to learn where the buttons are.

    Code.org is an awesome site to start learning the basics of coding.
     

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