Pyro Particle Editor: Particles for your Games!

Discussion in 'Feedback Requests' started by mad_rain, Apr 30, 2007.

  1. mad_rain

    mad_rain New Member

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    Particle Solution for your Games!

    Dear All.

    I would like to present our new product - Pyro Particle Editor.

    Features:
    • Advanced and powerfull editor
    • Easy to use SDK
    • Sample emitters
    • Demos with source code for OpenGL and DirectX 8
    • Stable release (more than 3 years of development and testing!)
    • Easy integration with any graphics engine you use!

    Here are some projects that were done using Pyro:

    • Cradle of Rome (Awem)
    • Star Defender 2-3-4 (Awem)
    • Brix Quest (Fenomen Games)
    • Alien Stars (Awem)
    • Blade Master (Awem)
    • ...

    Screenshot:

    [​IMG]

    Download link:

    http://pyro.fenomen-games.com/files/pyro.1.1.4.exe

    Please feel free to contact me if you have any questions!

    -----
    Licensing:

    $99.99 - Professional License
    $49.99 - Indie License (you must put Pyro's logo into your splash screen)
    -----

    Thanks,
    Andrew.
    Fenomen Games
    http://www.fenomen-games.com
     
    #1 mad_rain, Apr 30, 2007
    Last edited: May 11, 2007
  2. ~LK~

    ~LK~ New Member

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    Downloaded and played with it some. I must say, this is one of the most easy to use programs of it's type I think I ever tried. Nice job guys!

    I think I'd like to use it with the engine we are working with lol.

    ~LK~
     
  3. adamw

    Original Member

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    Giving it a go right now!
     
  4. filharvey

    Original Member

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    Looks good. what is the cost of licensing it?

    Thanks

    Phil
     
  5. Josh1billion

    Josh1billion New Member

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    I don't know much about particle engines yet, but can this be used in 2D games as well? Particularly in the Allegro library?
     
  6. Reactor

    Moderator Original Member Indie Author

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    I'm using Blitz3D at the moment... so I'm curious as to how easy it'll be.
     
  7. mad_rain

    mad_rain New Member

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    It costs $99.99. Please, contact me if you need full version.
     
  8. mad_rain

    mad_rain New Member

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    Hi All!

    Thanks for your feedback.

    Some words about integration.

    Look at the OpenGL and DirectX8 demos (PyroD3D8.*, PyroOpenGL.* files). You will see classes that implement vertex buffer interface, index buffer interface and texture interface. You may use your own implementation of these interfaces to intergate Pyro with any graphics engine you want.

    Please, keep in mind. This version is limited. 'Save' will produce empty files. We have problems with ASProtect. That's why we have to disable save.

    We will post link here to trial version of Pyro very soon.
     
  9. mad_rain

    mad_rain New Member

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    Sure. Pyro is 2D/3D editor. Just look at projects made using Pyro - all of them are 2D.

    Please, read above about integration.
     
  10. mad_rain

    mad_rain New Member

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    It was easy to implement OpenGL and Direct3D renderers - you can find both in 'Samples' folder. I think it will be easy to implement Blitz3D renderer.
     
    #10 mad_rain, May 2, 2007
    Last edited: May 2, 2007
  11. Kneehat

    Kneehat New Member

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    How is it for doing 3d effects? All the samples seem 2d.
     
  12. mad_rain

    mad_rain New Member

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    Yes. You can switch them in 3D - click '3D' checkbox in the 'Emitter' tab and play with 'theta' and 'phi' parameters.

    We are doing effects in 2D because we are going to sell Pyro in casual game market.

    But many more 3D features will be available soon like export from
    3DSMax ASE format, collisions and 3d samples of course :)
     
  13. Reactor

    Moderator Original Member Indie Author

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    Is that for the current version, or are you talking about future versions?
     
  14. mad_rain

    mad_rain New Member

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    It's about future version. It will be released in 3-4 weeks.
     
  15. Applewood

    Moderator Original Member Indie Author

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    Lemme get this straight. A 2D particle editor for 99 bucks ? Good luck...
     
  16. soniCron

    Indie Author

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    I believe it's the editor and the source framework.
     
  17. Applewood

    Moderator Original Member Indie Author

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    Not much use without it. I guess the price is reasonable enough in the grand scheme of things, I just can't see many indies forking out 100 bucks instead of writing their own, especially when they know they need to munge their pipeline to get this one working.

    Let's face it, most indies claim to earn about 100 bucks for each game.

    I've often thought of making some tools - I think there's a definite space for something between Max and Blender for example, but the crap projected sales vs endless support always put me off. I think the author will soon feel like he's the personal programmer of his 4 customers, but I hope I'm wrong for his sake.
     
  18. esmelon

    esmelon New Member

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    And what is you price? Just interesting...
     
  19. Applewood

    Moderator Original Member Indie Author

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    My price? What, to write a custom one? With no royalties on offer, my charge out is 5-6000 UKP PCM, but we try to avoid working that way as there's no real profit in it.

    Did you mean what do I think this program is worth ? I already said that 99$ seems reasonable for what you get, I just can't see many people wanting it. Maybe if it was a tenner, everyone would buy it as an impulse thing.
     
  20. mad_rain

    mad_rain New Member

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    OK. Sure, we can make some particle editor in a week. And it will be cheap. Will you buy this one? I think no.
     

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