Pyro Particle Editor: now FREE!

Discussion in 'Announcements' started by mad_rain, Mar 13, 2008.

  1. mad_rain

    mad_rain New Member

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    Hi All.

    I would like to announce latest version of Pyro Particle Editor. No more nags and trials!

    Some features:

    • FREE for first title!
    • Advanced and powerful editor
    • Easy to use SDK
    • Sample emitters
    • Demos for (with source code):
      • OpenGL ES (iPhone, static libraries are included)
      • OpenGL (Windows)
      • OpenGL (Mac)
      • Direct3D 8
      • Direct3D 9
      • PTK
      • Playground
      • HGE
      • PopCap Framework
    • Stable release (more than 4 years of development and testing!)
    • Easy integration with any graphics engine you use!

    Screenshot:

    [​IMG]

    Here are some projects that were done using Pyro:

    • Ashley Jones: The Heart Of Egypt (Fenomen Games)
    • El Dorado Quest (GameXzone & Fenomen Games)
    • Cradle of Persia (Awem Studios)
    • Cradle of Rome (Awem Studios)
    • Star Defender 2-3-4 (Awem Studios)
    • Brix Quest (Fenomen Games)
    • Alien Stars (Awem Studios)
    • Blade Master (Awem Studios)

    Latest version: http://pyro.fenomen-games.com/files/pyro_latest.exe
    Home page: Pyro Particle Editor
     
    #1 mad_rain, Mar 13, 2008
    Last edited: Apr 16, 2009
  2. TMK

    TMK
    Indie Author

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    Wow, looks awesome, great job! :)

    And thanks for it being free (for first title)!

    Any chance there'll be some BlitzMax sample code? (I'm lazy :))
     
  3. Grey Alien

    Indie Author

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    downloading now, will checkout soon. Thanks. Does it save anims as transparent pngs?
     
  4. mad_rain

    mad_rain New Member

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    At this time no. Maybe in next release.
     
  5. mad_rain

    mad_rain New Member

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    We don't have BlitzMax experience. So we need to do some research.
     
  6. Scurvy Lobster

    Scurvy Lobster New Member

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    Can it be used for Source engine games (the Half-Life 2 engine)?
     
  7. filharvey

    Original Member

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    Is there a way to use the editor, on other platforms? Ie, is there a way I could license the source code as well? I'm looking at WiiWare or DS rendering, but need a nice particle editor.

    Thanks

    Phil
     
  8. mad_rain

    mad_rain New Member

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    Why not? :)
     
  9. mad_rain

    mad_rain New Member

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    PyroSDK code is ANSI compatible. I think it's possible to compile it for any platform. I will drop you a private message...
     
  10. zoombapup

    Moderator Original Member

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    Only 2D? or does it allow 3D as well.
     
  11. mad_rain

    mad_rain New Member

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    3D too. Just look at the screenshot.
     
  12. cdxgames

    cdxgames New Member

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    Any chance at getting support for XNA? I've been looking for a good particle system for XNA, but being a newb still I dont have the knowhow to do my own.
     
  13. adamw

    Original Member

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    Awesome! Just the ticket I was looking for! Thanks so much.
     
  14. chillypacman

    chillypacman Guest

    wow, very nice, I'll definitely consider using this in the near future.
     
  15. adamw

    Original Member

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    Alright. Have a question. I'd like to make my own flares with my own shapes. But I get a "Attempted an unsupported operation" when I click the "+" button on the Shape tab.

    Another thing. Is there any way to just type in the values for parameters? Or what is the general way to get the values you want? It isn't clear how I add a 'bend' in the line nor how I tail one line off (i.e. reduce it to zero). Any help would be most appreciated!
     
  16. flyaflya

    flyaflya New Member

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    Star Defender 4 is a awesome game, the particles engine is important, but the arter is more important
     
  17. mad_rain

    mad_rain New Member

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    Hi All.

    Pyro has been updated to version 1.1.9.1. This is bug fix release. Vista compatibility and some GUI bugs were fixed.

    Latest version is available here:
    http://pyro.fenomen-games.com/files/pyro_latest.exe

    Coming soon features:
    • Source code of SDK (in purchased version);
    • Scalable and resizable parameter editor window;
    • Full support of various blending functions in wrappers;
    • Using of engine's file management functions instead of stdio.h in wrappers;
    • And many other :)
     
  18. adamw

    Original Member

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    Way to go! I confirm the shape load works dandy now with Vista.
     
  19. ionside

    ionside New Member

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    This is great Andrew, awesome work.
    I'd like to put my hands up with Grey Alien that being able to render to .png would be sweet.
    Please add it to the wish list of your next release :)
     
  20. mad_rain

    mad_rain New Member

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