The animations are run in the same fps as the game since they are 3d animations. The character for instance is a 3d rigged skeleton character that is flat. And the star timer is a flat plane that is uvoffseted. However if I were to do it in a 2D sprite sheet animation I would probably aim for 24fps.
I started working on a new puzzle element, a balloon that can be inflated by tapping it and deflated by holding it. Now I just need to make it pretty Gonna try to make it a bit bouncy by rigging and animating it.
I made the first level for the balloons with included tutorial. Tonight I might get some time to finish up the animations to make them come alive a little more
Thanks! Glad you like it. Probably get the balloon animations done tonight and post another gif if it turns out good
First implementation of the balloon animations. Gonna do some tweaks and make it feel a bit less stiff but I just had to show it
Looks rather cute, not to mention a game that requires a lot of compassion as well as concentration to move on, which is pretty lovely all things considered not to mention the level of focus needed to move forward.
Glad you like it Tonight I added the final touches to the balloons, now they have physic simulated strings if they move, react to the tongue and can be bounced a bit if you hit them hard.
You have a real winner on your hands here. If I had one piece of advice it would be to not get carried away with features and complex game mechanics to start with. Keep it simple and accessible. Really, if there were a stock market for mobile game ideas, my money would be in this one!
higgipoker: Thanks for the tip! It's easy to get sucked into some cool feature from time to time that takes a lot of work. I'm almost done with all the levels and only have one more puzzle element left to do. After that it's mostly polish and getting everything working as smooth as possible
Fun concept and well executed! I don't know why, but I feel like I've seen a similar Chameleon before, like in a logo. However when I search for it I find nothing, so it shouldn't be an issue. Keep up the good work!
Yeah, more people have said that and pointed to the notepad++ logo. It's not more similar than that it is a chameleon though so I think it's fine
I have been working with a lot of boring stuff lately so not much to post. Finished up the fourth worlds levels, polished up some animations, fixed up some UI that didn't look that good etc. I at least finished up the latest version of the main menu today Next I'm gonna try to animate a short little 10-15 second intro that shows when starting level 1.
I "finalized" the intro for my game tonight! Might do some tweaks but I would say this is 99% complete
I have started updating the solution system now and it is a total headache but now I'm at least halfway there Now solutions for the level can be activated and it shows the player where the elements should be before moving onto the next step. Now I just gotta go through all levels and make sure it's working for all the puzzle elements