Protecting your ASSets You can read that title two ways and I mean both. I've noticed in some games (not just Indie games) that the game assests (images, models, textures, sound files, etc.) are in a standard form (GIF,JPEG,MPG,AVI,WAV,MID,MP3,OOG,etc.) that someone could come along and just lift them from the game. Most assests might not be usable, but some might be. I realize that no honest, self respecting developer is going to do that (hopefully that's the majority of us), but some might do the dishonest thing to cut corners and save time. So, do you think it's worth protecting (using encryption or some other scheme) those assets somehow? Is it worth the hastle?