Project SphereBot (looking for feedback, concept art included)

Discussion in 'Game Design' started by MazNator, Apr 15, 2016.

  1. MazNator

    MazNator New Member

    Mar 5, 2016
    Likes Received:
    Project SphereBot is a 2d action shooter meant to serve as a prototype for a larger, more ambitious title.

    The player can aim in any direction (including the floor) and use an "aimlock" feature that anchors them in place and allows free aiming (making it easier to shoot enemies from small platforms)

    There is little to no delay between shots, allowing SphereBot to shoot as fast as the player can push a button.

    The limit to this firing speed is his energy capacity, which drains every time he fires. If his energy runs out, then the game ends.

    SphereBot can block damage and restore his health with a shield (which immobilizes him) that consumes energy; this is the only way to restore health.

    Energy can be restored at certain points or by draining it from dead enemies.

    Here is some character art.


    SphereBot is a Martian security robot that has lost it's original directive to time; it now follows a strange alien signal.


    Possibly the last survivor of a mission to Mars that went painfully wrong; Elliot is using an emergency beacon to look for other survivors, but is being followed by two strange men living under the surface.


    A strange man living under the Martian surface with his brother; stronger, smarter and far less insane then Phobos. Deimos has no feet, but gently floats in the air. He can form energy balls from his hands to attack with.

    SB EnemyC.png

    Basic enemy design
    #1 MazNator, Apr 15, 2016
    Last edited: Apr 15, 2016

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