As I start gather the pieces of my new studio, I realized I need to build a game-oriented production pipeline to facilitate collaboration with external contractors. It'll probably be web-based and just functional (i.e not pretty). Anybody build one before? Or is there one being developed publicly? I'm thinking of: 1) Drupal + WebDAV + a whole bunch of custom code to allow artists to post designs, textures, finished 3D scenes, set approval levels, etc. OR 2) A custom Ruby on Rails system. The only benefit of this is a well-defined SQL schema that can be used by tools to process game data. (1) is easier to start off with and provides a nicer workflow for artists. The system should have "approval levels", "asseting groups" (levels, sets, etc.), a method to access the data via SQL or an API. I don't want a CVS/Alienbrain/Subversion asset repository - been there(all three). done that. sucks ass. Linking to files is fine by me. I've worked with media workflow systems in OTHER industries, but not in the game biz. So far, only Alienbrain comes close, but it's too server-side centric and is pretty expensive. Anybody want to collaborate on a CMS for games?