premium iphone games $19.99

Discussion in 'Indie Business' started by Jack Norton, Feb 3, 2009.

  1. Jack Norton

    Indie Author

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  2. Nikster

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    Are iPhones really that big, or does she have tiny hands ?
     
  3. Red27

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    Does look odd; makes the iPhone look larger than a PSP!
     
  4. jaguard

    jaguard New Member

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    This is good for everyone.
    1. People will learn to pay a lot for quality iphone titles, so there will be less .99 apps, some 4.99 apps will be able to raise price to 9.99.

    2. Strong titles like Simcity/NFS/etc will not compete with .99-weaklings anymore.

    3. The whole market will advance for much bigger amount of money :).
     
  5. Nikster

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    everybody ? not indies if "but would only be open to the main publishers such as Electronic Arts." is true.
     
  6. Game Producer

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    sounds good. apple is good at "premium" and $19.99 for iPhone games sounds doable.

    wise move - good for developers (+apple)
     
  7. Nikster

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    I'm not sure why this is good for developers, indie ones at that, this is almost like the big players have requested such a thing because they themselves are getting saturated in the whole bunch of the turds in the appstore, this is good for people like EA assuming all this is true of course, all it's going to be is like marketplace/community on XBLA, but I guess there's something obvious I's missing that eveyone else is seeing.
     
  8. Game Producer

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    Hmm, true...
    Well, I still think it's a good move to the right direction - indies will follow at some point...
     
  9. hippocoder

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    A friend on their team tells me clearly that indies aren't planned for - at all, whatsoever. This really IS for AAA studios.

    Edit: I really don't think the $19.99 price point will take off.

    And I want a demo trial system put up on apple to fend off the 1 million garbage $1 apps.
     
  10. Game Producer

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    That's what they said about Steam, but now there's section for "casual games" and "indie games" :D

    Could be, on the other hand the imago might change. Now the $0.99 app might give idea about "1 million garbage $1 apps"... cheap, crappy stuff.

    When there's "premium content" and $20ish price... it gives you an image of better content. Apple has been selling Macs for higher price than PC for pretty long, and somehow they actually might pull it off.

    But we'll see. You could be right.

    So true :)
     
  11. vjvj

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    I agree with you. Apple has a stranglehold on the big yuppy spenders, so I have a feeling this price point will take off. Even if "all of our friends" say that they only download the free apps.
     
  12. jaguard

    jaguard New Member

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    This might be planned (and probably requested by) for big studios, but if you an indie and have AAA game, why wouldn't they allow it to premium section? And even if you are big studio, it doesn't mean you'd definitely create an AAA game. Take THQ, for example.
     

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