Well I just renewed my business license, and realized it's actually a bit of a milestone... 5 years. So I wrote up this little retrospective on my blog: http://www.toonormal.com/2010/12/03/five-years-as-a-full-time-indie/ I finally talk about what happened to my XBLA game, and collect all the recent awesomeness in one place. Also, this might be of interest: I've decided to share my Achievement Unlock sound effect, so we can see more games with a consistent sound.
Nope. It seems many people cycle in and out of these sort of roles though. I've been informed at least 3 times this year of my contacts changing at a various companies, some I've only been dealing with since GDC. You just gotta hope the new guy likes your project as much as the old.
I still dont get the car thing. Whoever thought up that as a competition prize needs a good kick in the nuts. But great that you won it
I'll be sure to use this sound in my next game since will have achievements congrats on the first 5 years!
It's too high and 8-bit. I bet Microsoft tested out hundreds of sounds on thousands of people to come up with the most rewarding hypnotic sound possible.
Agreed. We had a similar experience which is why I asked. In our case Mr Curry was a producer on one of our projects in a previous life and it would've gone sweet had he stuck around. Ah well. I agree with Phil on the car thing too, jammy bastard!
I think it was a stroke of brilliance - it catches the imagination, which is what they want from a prize. (Certainly it made me think "he won a what?", and led to my AppUp port.)
For me its about seven years of *not* being independent yet . Although that's ok, because while being high in my priority list, it was never #1
No, just back to grovelling around for contract work and crappy part time game development with all the ensuing burn-out, relationship strain, travel, etc. Cas