[PC] VSC (Virtual SlotCars) - As real as it can get! Now on [Steam Early Access]

Discussion in 'Announcements' started by Zayfod, Jun 14, 2017.

  1. Zayfod

    Zayfod New Member

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    Hi everyone,
    so here we are again with yet another announcement... Virtual SlotCars has just released on STEAM Early Access! Not only that, our Alpha Demo can still be downloaded from the link provided at out KickStarter page here so grab it now and try it out, we are looking forward to hearing your feedback.

    Please visit our steam store page in the link below, we are hoping for more great reviews! The current small community have been extremely positive and supportive, we would love you to join us. See you there!

    [​IMG]

    This thread is a continuation of our first announcement thread

    [Steam][PC] VSC (Virtual SlotCars) - As real as it can get! [Demo] & [Kickstarter] imminent.

    which is now deprecated and will be requested to be closed.
     
    Ragnar Lothbrok likes this.
  2. Zayfod

    Zayfod New Member

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    Hi all,
    playing a bit of catch up here with the past VSC updates on steam early access, so here they are!

    VSC alpha build updates #1

    Build #1881972
    VSC rev 0.9.9.2406.1359
    Fixed missing track and cars in race: Texture bug

    Build #1886424
    VSC rev 0.9.9.2416.1369
    Fixed orphaned checkbox in Track Editor
    Added .\readme.txt and .\doc\User_Manual_And_Quick_Start_Guide.pdf files

    Open for discussion here

    VSC alpha build updates #2

    Build #1901995
    VSC rev 0.9.9.2432.1385
    Added players' names on podium
    Fixed camera sinking into track in camera car mode
    Fixed overlapping messages when changing cameras mode
    Updated .\doc\Import_Your_Car_Body_Into_VSC.pdf file

    Build #1918957
    VSC rev 0.9.9.2436.1389
    Enabled "Full roadside" option in track editor
    Fixed invalidation of session file when removing custom trackset

    Open for discussion here

    VSC alpha build updates #3


    Build #1951443
    VSC rev 0.9.9.2465.1418
    Rigel engine fixes and optimizations

    Build #1934957
    VSC rev 0.9.9.2445.1398
    Enabled restore current camera default settings by pressing [R]
    Fixed chase camera default position

    Open for discussion here

    New VSC content on the way!


    Hello again everyone,
    we are delighted to announce that our latest fictitious LMP1 car body content addition is nearing completion, stay tuned for updates!

    [​IMG]

    A Le Mans Prototype (LMP) is the type of sports prototype race car used in the 24 Hours of Le Mans, FIA World Endurance Championship, WeatherTech SportsCar Championship, European Le Mans Series and Asian Le Mans Series. Le Mans Prototypes were created by the Automobile Club de l'Ouest (ACO).

    All the best, VSC team :)

    VSC alpha build updates #4

    Build #1984708
    VSC rev 0.9.9.2497.1450
    Migration to Steamworks SDK 1.41
    Enabled mouse capture when pointer outside of window for track editor camera
    Enabled alternative lane rotation options in practice and race sessions
    Enabled practising with no AI opponents in singleplayer mode – Practise only must be selected
    Enabled Phase 1 of update to assist gamepad control - Reduced drag force
    Added Speedtrack Kampen NL 6 lanes track (thanks to Hans van Ginkel)
    Added Dutch translation (thanks to Hans van Ginkel)

    Build #1968366
    VSC rev 0.9.9.2478.1431
    Fixed AI garaging at race start
    Fixed invalid first lap time

    Open for discussion here

    VSC Prototype sneak peek - August 1st Release!

    We wanted to share a sneak peek of our new Prototype body in WIP Dev Camo (super secret stuff :p ) due for release on 1st August. It will be available in three types, single, dual, and tri-colour. These final bodies will be revealed, minus the camo (it's not for release, just fun), closer to the day ;) We hope you like it!

    [​IMG]

    VSC alpha build updates #5

    Hi all - we have a BUMPER update for you today!
    We have addressed some key issues that users have brought to our attention, and implemented them as new features and changes.

    You can now race on tracks in MP without having all lanes populated, gamepad driving is easier with increased drift angle offering better acceleration when exiting corners and less chance of de-slot, and we have published our first User manual for creating your very own personal tracksets, not to mention our new Prototype body is here :) See below!

    Build #2002823
    VSC rev 0.9.9.2523.1476
    Fixed "NO_OPPONENTS" text translation
    Enabled multiplayer mode with empty lanes
    Removed countdown and automatic start of multiplayer events
    Increased chassis drift angle
    Added 3 variants of Prototype body
    Added .\doc\Create_Your_Trackset.pdf file
    Updated .\doc\User_Manual_And_Quick_Start_Guide.pdf file

    See you on the track!

    P.S, please keep the reviews coming, we need MOAR! ;)
     
    #2 Zayfod, Aug 2, 2017
    Last edited: Aug 2, 2017
  3. Zayfod

    Zayfod New Member

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    Two more updates guys, and multiplayer numbers are rising finally!
    VSC alpha build updates #6

    Build #2020240
    VSC rev 0.9.9.2540.1493
    Rigel Engine - renderer optimizations
    Fixed invalid lane radius on left corners in AI computations
    Fixed player names visibility toggling for client in multiplayer mode
    Enabled in-race gamepad settings, per track, per lane
    Enabled local player red arrow at every round start

    Open for discussion here

    VSC alpha build updates #7

    Build #2030398
    VSC rev 0.9.9.2550.1503
    Rigel Engine - renderer optimizations
    Fixed lap counting for client in multiplayer mode
    Fixed kerbs uv mapping
    Increased max table side length to 20 meters
    Added German translation (thanks to Hans van Ginkel)
    Updated .\doc\Create_Your_Trackset.pdf file

    P.S. Please keep the reviews coming, each one helps VSC!

    Open for discussion here
     
  4. Zayfod

    Zayfod New Member

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    Another two updates people! :)

    VSC alpha build updates #8

    Ahoj everyone!
    Our latest update fixes several larger issues such as Steam Screenshots (black screen) & In-Home Streaming (green screen), Broadcasting, start up failures on certain machines, one incorrect OpenGL identification and increases overall compatibility mode in general. Then there are modding tools fixes, and AI improvements. Thanks to all who are submitting bug reports with their log files, it makes our life much easier to identify and remedy such problems – keep them coming!

    We are also incredibly heartened seeing interest shown by the community in the modding potential of VSC, and we are really looking forward to seeing some body creations, so get modelling guys! :) The sooner the tools are tested, the sooner we can fix any potential bugs found with them.

    In other news, we are currently working on a fairly large update at the moment regarding the AI, it's very exciting, so stay tuned. Finnish language localisation is half way there, the Steam store page was updated to include Czech, and VSC has endeared itself to a popular Youtuber who will hopefully be making some “Let's play” videos soon ;)

    If you have not written a review yet, and feel you have something to say, then please get writing. We need more reviews to help shape VSC and spread the word!

    Build #2075205
    VSC rev 0.9.9.2577.1530
    Rigel engine - Fixed Steam Overlay screenshots and home streaming
    Rigel engine - Fixed OpenGL version detection
    Fixed kerbs uv mapping on extremities of straight parts for non symmetrical textures
    Fixed random initial lane
    Fixed randomization of AI car parts integrity and additional weight

    Build #2033045
    VSC rev 0.9.9.2554.1507
    Fixed German translation
    Fixed kerbs uv mapping on curve parts for non symmetrical textures

    Open for discussion here

    See you on the track!

    VSC alpha build updates #9

    Build #2111337
    VSC rev 0.9.9.2608.1561
    Added best time/best lap count highlight in standings screen
    Fixed texture filenames management in multiplayer mode
    Modified logic to assign coins
    Modified logic to assign experience
    Modified logic to assign win points
    Reduced minimum race round duration to 1 minute
    Adjusted centrifugal and drag forces acting on cars
    Enabled customization of brake on keyboard and on gamepad
    Modified AI driving algorithm
    Added Finnish translation (thanks to Michael Eklöf)

    Open for discussion here
     
  5. Zayfod

    Zayfod New Member

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    Steam Achievements are on the way!

    We have just published our first list of Steam Achievement candidates for VSC, and the topic is now open for discussion. Why not head on over for a look, we'd love to hear from you :) The sooner we sign off on them the sooner they will be in game!

    See you there!
     
  6. Zayfod

    Zayfod New Member

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    Another two updates from steam early access for you. :)

    "Let's play" Videos, Steam Achievements, and more!

    Ahoj everyone!
    We have some exciting news for you!

    FailRace, a very popular Youtube Gamer and Reviewer, has made a great "Let's play" video of VSC which has received over 11,600 views in the past week. The video was very well received and many people are asking for him to continue on and make a series which we would love to see! It could be something to exposé all the latest and greatest additions to VSC and to measure how well the game is being received and viewed to better guide our progress. If you want to have FailRace make more VSC videos, one way to influence that is to click the like button next to those youtube viewers that have asked the same thing in the comments section, there are a quite few requests there already, or write your own!

    [​IMG]

    The final Steam Achievement Candidates have now been posted and we are getting ready to publish. Now is the time to speak up on the forums about them if you have something to say, we would welcome any input. Below is a mock up showing how some of them will look in Steam.

    [​IMG]

    VSC has seen a 66% boost in average player time versus August 2017. This is proof that more people are playing and enjoying VSC, and hopefully it will result in more multiplayer matches taking place. We are thinking about creating a discord server for easier coordination and communication between players for organising matches - tell us what you think!

    [​IMG]

    Our forums are looking a little empty recently, why not join up and speak your mind, show your works or share your ideas and experience, and help us make VSC better. Please join up at the forums. We will hopefully be adding a Modding download section soon so people can share their creations easier.

    See you on the track...

    VSC alpha build updates #11

    Ahoj again!

    We have another update for VSC which caters to the requests of some players and some new refinements for out-of-track physics, which should really alter how you burst past de-slotted cars, more caution will now be needed ;).

    Build #2167271
    VSC rev 0.9.9.2634.1587
    Removed any jitter for out of track cars.
    Adjusted parameters for out of track car collision. Travelling cars feel collision much more, they can even de-slot because of it.
    Player can now setup controller/view controller settings during round start (semaphore countdown)

    In case you missed it, we also received a great “Let's play” video made by FailRace on Youtube, and our Steam Achievements are almost done, more details can be found here!

    P.S. Please keep the reviews coming!
     
  7. Zayfod

    Zayfod New Member

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    We have more updates!

    Are you ready to achieve?!

    Steam achievements, 1st instalment, are almost here!

    [​IMG]

    VSC alpha build updates #12

    Hello everyone!

    We have a great update for you today. More bug fixes including a corrected spin-off angle for de-slotting cars which now looks WAY better, and a major fix which allows for Coin and EXP to be added correctly after a multiplayer session which was broken after rev 0.9.9.2608.1561 update (oh the shame). We've also added more features such as a dynamically sized Podium that can accommodate cars of all sizes, Audio settings control over 2d and 3d sound respectively, four new Static camera racing views for those who prefer to not have the camera follow the car, and a modding update that caters to unique UV mapping for custom kerbs, allowing for more control over their textures (documentation updated also). On top of all this, Steam Achievements are finally here!

    Build #2185337
    VSC rev 0.9.9.2674.1627
    Adjusted cars' deslot physics
    Modified kerbs' uv mapping
    Podium view adapted to cars size
    Enabled separated settings for 2D and 3D sounds
    Added Steam achievements
    Changed background images
    Added four new static cameras around the track
    Fixed assignement of coins and experience in multiplayer mode
    Updated .\doc\Create_Your_Trackset.pdf file

    P.S. We really need more reviews, keep them coming!


    [​IMG]

    Cheers Zay
     
  8. Zayfod

    Zayfod New Member

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    We have just released our updated VSC Demo on Itchio! If you haven't tried VSC, grab it now :)

    [​IMG]

    And we've published another update ;)

    Rubber tyres are now nice and shiny, Kerbs UV updates to help track modding, and Garage and Inventory icons get small update.

    Build #2204341
    VSC rev 0.9.9.2692.1645
    Fixed uv map on curves' kerbs
    Modified materials on rims and rubber tires
    Modified procedural icons generation

    Plus, a sneak peek at what we are working on next!

    [​IMG]

    Help us spread the word, we are listening to and acting on all feedback, so please comment, either here, on itchio or Steam forums.

    Cheers Zay
     
    #8 Zayfod, Oct 21, 2017 at 8:30 AM
    Last edited: Oct 21, 2017 at 9:29 AM

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