[PC][STEAM] Metaloid: Origin

Discussion in 'Announcements' started by TGHoly, Jan 6, 2019.

  1. TGHoly

    TGHoly New Member

    Sep 1, 2015
    Likes Received:
    Hi I'm indie game developer from Thailand.

    Me and my Italian friend working on 2D gun'n run platformer inspire from Megaman +Turrican call "Metaloid:Origin" We start develop this game since early 2015 but move to another project (Metagal) for while until we decide to remake an entire game in 2017 we manage to get greenlit before the program was shutdown and now our game is nearly ready to release we to take this opportunity to show our project here. [Again]

    Metaloid: Origin is an fast-paced gun’n run 2D platformer. Take on the role of one out of three android warrior's known as “Predator” and dash through 9 different levels in order to save their planet from an robot army led by Lucian Corp, whom invade their planet and exploit the planetary resources to fuel their galactic war efforts.


    [3 Playable Characters Available]
    Choose and play as one from three characters which all offer different set of abilities and weapons!, Play as Erika and flood entire screen with barrage of bullet fire, alternatively reduce giant enemies to ashes in the blink of an eye as Zeta using atomic thunder or fly as Neva across the level equipped with jetpack to bring aerial doom.

    [Dash through 9 levels with unique tileset theaters and gameplay mechanics]
    From waterfall cave to scooter interception in desert, riding cart in volcano mine and fighting a giant walker on a snow field.

    [Collect Soulrium and unlock new equipment]
    Collect Soulrium gems from levels and enemies, then use them to purchase new weapons and unlock new powers from anywhere in the game by simply opening pause menu, however some upgrades will require more than Soulrium to unlock them.

    [Difficulty Settings]
    Metaloid: Origin features 2 difficulty settings to choose from for the player, some gimmick or enemies would function differently depending on which setting you did choose. On the hard difficulty mode enemies would move faster, deal more damage or even gain new attack type.

    [Exclusive soundtrack]
    Compose by “Kamil Sudrajat” same composer from “Metagal”
    Visit his awesome soundcloud page here

    [Screen Shot]



    [Visit our steam page]

    You can follow us on Facebook and Twitter.

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