Hello. I've recently finished my current project (my 15th in eleven years) and I feel like I've reached a bit of a crossroads. I've used BlitzBasic, Blitz3D and BlitzMax since they appeared in 2000 and knock them as much as you like, but they've been fairly successful for me. Anyhoo, with the release of Monkey I started to take a little notice of mobile gaming - particularly iOS and Android platforms but also Flash as well. This is really a question to others who started out on desktop platforms before moving to mobile ones. My first issue is one of development time - would it be correct to assume that mobile games don't/cannot have anywhere near as much content as a desktop-based equivalent? This being the case then what's a typical turn-around time for a mobile project? Magicville took me two and a half years, my current game took seven months - I know this is a huge difference but if I'd hammered Magicville like I did my most recent effort, I reckon Magicville would've been out the door in ~18 months. I guess my dilemma boils down to a question of time investment versus potential return. Sorry for being a little vague, I'm just sounding out. Any thoughts?