[PAID] Prehistoric Buildings for a City Builder Game.

Discussion in 'Help Wanted (PAID ONLY)' started by tucho, Jan 2, 2018.

  1. tucho

    tucho New Member

    Jun 29, 2007
    Likes Received:
    Madruga Works, the creators of Planetbase, are seeking a senior 3D Artist for their new title. This is remote job, you will be working with us to create the buildings for the game.

    Building Specifications:
    -1k to 5k triangles.
    -Albedo, Normal, Specular, Smoothness and Occlusion Textures.
    -Snowy texture for winter.
    -Models for the different stages of the construction.

    - A solid portfolio that demonstrates experience creating similar type of content for published games.
    - The game is set in the stone/bronze/iron age and the style is realistic (slightly stylized). If you have done anything similar to that it would be a bonus.

    Extra Points:
    -PBR Shading Experience
    -Unity 3D Experience
    -Solid Sculpting Skills

    Please send us your portfolio and your usual rates to "jobs at madrugaworks dot com" (Please mention “3D Artist for buildings” in the subject).

    Please do not apply if you think that you're not able to match the quality level of the buildings from the image below.

  2. Lim Eric Harianto

    Lim Eric Harianto New Member

    Feb 7, 2018
    Likes Received:

    My name is Eric Harianto
    I’m an organic 3D modeller currently working for RedHot CG Shanghai.


    Working with an outsource game company, I’ve experienced handling assets with AAA game and mobile game quality with various art style as well so I’m really confident that I can match your artstyle for your project in no time.
    Feel free to check my portfolio.


    I hope that you are still looking for passionate artist to work with because I really interested to join your team and know more about this project.
    Thank you.

    You can contact me by email :

    Eric Harianto
  3. TeamSeyenapse

    TeamSeyenapse New Member

    Mar 6, 2018
    Likes Received:
    Hi there, My name is Aiyewa Tughu (with Team Seyenapse) a freelance 3D Artist based in Lagos City, Nigeria.

    I have over 3+ years work experience in the animation field, having worked in two startups here in Nigeria; architectural pre-visualization and motion graphics. Currently, I freelance as a 3D generalist for a Singaporean Virtual Reality game company.

    For my main skill-set, I specialize in 3D environment modeling, hard surface modeling, asset modeling, Uv unwrapping, texturing, lighting and slight compositing. My main tools of use include Autodesk Maya, Blender, Adobe Photoshop, Gimp, Substance Painter, Mesh Lab, Unity Game Engine, Adobe After Effects, Blackmagic Resolve and Black magic Fusion. I am a quick learner and relish any opportunity at learning new software to enhance my workflow in every way possible.

    Should you have any questions or wish to discuss any arising opportunity please feel free to reach me through my email (aiyewatughu@gmail.com) or my mobile (08177757047). I humbly anticipate a favorable response. Do have a splendid day.

    Tughu Aiyewa


    Artstation: https://www.artstation.com/firstfruit

    Youtube: https://www.youtube.com/channel/UCk0YwUjQnI1uVvExCvRp7hg


    Linkedin: https://www.linkedin.com/in/aiyewatughu/

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer