[Paid] Hiring music composer (buyout, exclusive work)

Discussion in 'Help Wanted (PAID ONLY)' started by Jonathan Menard, Feb 2, 2018.

  1. Jonathan Menard

    Jonathan Menard New Member

    Joined:
    Feb 2, 2018
    Messages:
    3
    Likes Received:
    0
    My name is Jonathan Menard, creator of upcoming indie game Crisp Cube. Crisp Cube is a survival puzzle game about eliminating cubes. This is an active puzzle game, not a chill out puzzle game. (Eg, think Tetris, Lumines, and not Braid).

    I am looking to hire composer(s) to create music for my upcoming game. The songs should ideally be 3-5 minute game loops.

    The work is buyout, as in, the copyright for the arrangement, the composition are to be transferred to Crisp Cube Entertainment Inc.

    In terms of mood, I am looking a variety of energetic yet relaxed atmosphere in the players.

    Words to describe what I'm going for:
    Psychedelic , Energetic, Cheerful, Groovy, Funky, Rhythmic

    Sample playlist to reflect the mood:
    Let it happen - Tame Impala <- Very close to what I want
    Satellite - Guster
    Steal my sunshine - Len
    Don't wanna fight - Alabama Shakes
    Sazh's Theme - Final Fantasy XIII

    The successful candidate will have a portfolio of songs on soundcloud that I can listen to or equivalent.

    I do not pay hourly rates, I pay fixed rates for songs or time length. You can be paid directly via paypal, or through a third party site if you are more comfortable (however they take a huge cut usually). I am true to my word in regards to payment, however I can provide references of artists that I have already paid if you need evidence of payment. These artists are located all over the place (ie, not my local friends).

    Please email jmenard@crispcube.com with your soundcloud / portfolio.

    Good luck!
     
    #1 Jonathan Menard, Feb 2, 2018
    Last edited: Feb 15, 2018
  2. SallyTheSeabird

    SallyTheSeabird New Member

    Joined:
    Feb 5, 2017
    Messages:
    26
    Likes Received:
    1

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer