Our Ghosts of War - A 400km2 World War 2 Sandbox Survival Game Developed in UE4

Discussion in 'Announcements' started by Pixel Perfect Polygons, May 21, 2016.

  1. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Our VFX artist forwarded this video showcasing her progress with our rain. I'm loving it.

     
    Lester Atchison likes this.
  2. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Renault R35 Tank Turret

    [​IMG]
     
    Lester Atchison likes this.
  3. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Panzer IV Tank Turret (New Textures)

    [​IMG]
     
    Lester Atchison likes this.
  4. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
  5. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    "Welcome to your new home. Lets hope it holds up against the shelling..."

    [​IMG]
     
    Lester Atchison likes this.
  6. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    "Craft your own defensive lines!"

    [​IMG]
     
    Lester Atchison likes this.
  7. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    I just got a look and our finished rain might be the best rain I've ever seen in a videogame. We're going to hold off on sharing the footage until we've settled on how we're going to go about doing crowdfunding and debut the footage there along with a ton of other gameplay features that have never been done in a FPS let alone a World War 2 game. I'm so excited! :)
     
    Lester Atchison likes this.
  8. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Completed Bazooka with Shell.



    [​IMG]
     
    Lester Atchison likes this.
  9. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    I love with Quixel Megascans. :)

    [​IMG]
     
  10. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    [​IMG]


    After a ridiculous 24 hours awake I've uploaded our Git repository with movement, river currents, megascans, light, medium, and heavy rain, wind mists VFX, and cleaned up code. We've also purchased a server on Amazon and got networking running on that. Feels nice to have the project coming along guys. The plan for the rest of the month includes incorporating the following systems into the game. They will then be refined as we test our gameplay.

    01. Advancement Movement Mechanics
    02. Bird Life
    03. Spawning
    04. Inventory system
    05. Building system
     
  11. Lester Atchison

    Lester Atchison New Member

    Joined:
    Jul 28, 2016
    Messages:
    4
    Likes Received:
    0
    When will we be able to start funding our ghosts of war.
     
  12. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31


    Fog of War is a system that makes it that players must actually explore the game world before the map reveals to them what's there. So all the players on one team exploring a game level will fill out the map for that level for all the players on their side.
     
    #52 Pixel Perfect Polygons, Oct 12, 2016
    Last edited: Oct 12, 2016
  13. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31




    Began work on our animal AI. You can see how the rats in our game will scatter when approached.
     
  14. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    SEPTEMBER 2016 PROGRESS REPORT

    -- Buildings
    -- Inventory
    -- Rain
    -- Militarypedia / UI
    -- Birds
    -- Advanced Cover System
    -- Social System
    -- Running and Gunning
    -- River Currents

    OCTOBER 2016 Progress Report

    -- Adaptive Binaural Wind
    -- Spawning
    -- Team Selection
    -- Saving
    -- Rat Animal AI
    -- Health, Stamina, Hunger, Hydration, and Temperature
    -- Achievapedia
    -- Fast Travel
     
  15. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Our Ghosts of War got health and other systems working!

     
  16. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Today's update: We implemented logic to handle team data involving characters, buildings, spawns points, and more. The idea is to be able to have a class that can distinguish which team a player is on and what dynamically created assets belong to which team. This is of course just a foundation on which we will build our team systems on.
     
  17. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    We'd like to get the game playable Lester before we start asking for your money. We want to prove to you that this game is worth your cash.



    The Fog of War system now dynamically updates maps: This means you can open the map, walk around in the world, and the map will automatically show the areas you discover. Furthermore, the map now shows objects of interest, such as allies (green balls), and your own position (yellow ball).
     
  18. Synchronomous

    Synchronomous New Member

    Joined:
    Oct 24, 2016
    Messages:
    8
    Likes Received:
    1
    Hi there,

    I'm an independent audio developer. I'd be extremely interested in scoring for a game such as this. It's looking extremely detailed. I feel I could give the aesthetic a soundtrack to complement the intensity and excitement of the project.
    Some recent works:



    If you feel we could work together, please let me know!
     
  19. metateen

    Moderator Indie Author

    Joined:
    Aug 31, 2015
    Messages:
    473
    Likes Received:
    64
    I do like how far this projects been going and the turn out of it. Looks absolutely promising.
     
  20. Pixel Perfect Polygons

    Joined:
    May 18, 2016
    Messages:
    59
    Likes Received:
    31
    Here're our latest updates to Our Ghosts of War on our Perforce version control. Expect such updates for the foreseeable future.

    [​IMG]
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer