Our game actually passes XBLA cert shocker

Discussion in 'Announcements' started by Applewood, Jul 3, 2008.

  1. Applewood

    Moderator Original Member Indie Author

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    Stop the presses. After 7 (yep, that's a seven) months in final certification, our Shogi game just got a clean pass and will soon be on sale over the XBLA service.

    Shotest Shogi's main audience is clearly the Japanese, amongst whom the board game is extremely popular, but it's a pretty cool game to learn and play for anyone. It's harder and more subtle than chess and there's nothing specifically Japanese about it (at least in terms of the rules) - we have piece sets that aren't Kanji which is often what puts off westerners.

    I'm pretty chuffed about this as it's been a very stressful time getting this game out, hence the slightly premature announcment. Soon we (as in our company, not just me) will be able to join you guys as indies in fact and not just spirit!

    (Unless you're one of those from that other thread who somehow thinks self-publishing on Xbox isn't indie enough :) )
     
    #1 Applewood, Jul 3, 2008
    Last edited: Jul 8, 2008
  2. lakibuk

    Indie Author

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    Cool,congratulations!
    You will be selling the game without publisher? Didn't know this is possible. I guess you are the publisher in this case?
     
  3. Jack Norton

    Indie Author

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    Takes seven months to be certified for XBLA !? crazy... :p game looks nice, congrats.
     
  4. vjvj

    Indie Author

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    Congrats!

    I haven't gone through MS's cert process, but my experience with Sony's process makes me all the less surprised at the 7 months figure.

    Looking forward to checking out the game!
     
  5. Applewood

    Moderator Original Member Indie Author

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    Thanks. :)

    Yep, it was fully self-funded (along with our partners over at AI Factory) and there's no publisher. We do obviously rely on MS to provide our sales channel along similar lines to a PC portal though.

    Once the game's been on sale a while, I'm going to put up a fairly exhaustive post-mortem about our experiences from the indie angle, as there were some major downs and major ups that people considering going this route might want to think about.

    EDIT: To be fair, about four of those seven months were partly our fault and partly some specifics I can't mention but won't be a general case by a long way.
     
    #5 Applewood, Jul 3, 2008
    Last edited: Jul 8, 2008
  6. Cartman

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    That's great news. I can't wait to try it out.
     
  7. AlexWeldon

    AlexWeldon New Member

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    Awesome. Remind me never to get on XBox Live... a nice Shogi game is something I probably couldn't resist, and I've already lost enough hours of my life getting where I am in Go... addiction to Shogi would just about ruin me.
     
  8. lennard

    Moderator Original Member Indie Author

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    Congratulations, self-funding makes you indie as far as I'm concerned - hope you make at least enough to roll the dice again.
     
  9. Chris Evans

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  10. Applewood

    Moderator Original Member Indie Author

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    Hmmmm.... Somebody get this man an xbox...
     
    #10 Applewood, Jul 4, 2008
    Last edited: Jul 8, 2008
  11. ZuluBoy

    Indie Author

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    Congratulations!!! :)
     
  12. jcottier

    jcottier New Member

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    congrats and good luck.

    JC
     
  13. wazoo

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    good to see the perserverence paid off! Great job!
     
  14. chanon

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    Congrats!
    7 months just for certification... I wonder how long the whole project took.
     
  15. electronicStar

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    Congratulations, I hope it will remove some of that sand.
     
  16. Adrian Cummings

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    Large portion of congrats and good show!
     
  17. darkwudu

    darkwudu New Member

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    Big Congratulations! :)

    I look forward to reading the post-mortem.
     
  18. Applewood

    Moderator Original Member Indie Author

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    About 3 man years made up from several people over almost exactly a year of straight dev time (up until final cert)
     
  19. simonh

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    May I ask when the 3D pool game is due to be released? Really looking forward to that.
     
  20. Applewood

    Moderator Original Member Indie Author

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    Sore point, that :(

    It'll be out on PC as our next indie title, but it won't be on 360 at least until bankshot gets retired.

    Many thanks for the interest though - when we get back on this game I'll let you know if you want to beta test it or something ? It's a pet project of mine so it'll never completely die.
     
    #20 Applewood, Jul 4, 2008
    Last edited: Jul 8, 2008

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