OS stats - Breakdown

Discussion in 'Indie Business' started by cyrus_zuo, Jun 30, 2008.

  1. cyrus_zuo

    cyrus_zuo New Member

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    I include these in hopes that they are helpful, I know there are similar measures around the net, but find it interesting in game development and determining what platforms to support.

    Of our Windows users the % breakdown by OS:
    82.8% - XP
    15.9% - Vista
    00.8% - 2K
    00.3% - 98

    It's only Reflexive traffic, but Reflexive gets a lot of visitors and the numbers are very strongly slanted.

    Also, thought it worth noting that on Mac our traffic is split:
    78% - Intel
    22% - PPC
     
  2. Desktop Gaming

    Moderator Original Member Indie Author

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    Interesting stats.

    How is your overall traffic distributed between PC/Mac?

    Actually I'd like to see more information about this, pertaining to the type of systems your customers typically use; CPU, graphics card, RAM and so on. Anything you can share?
     
  3. Davaris

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    Wow. I thought Vista would be a lot higher than that. All that hype for just 16% of the user base?
     
  4. Desktop Gaming

    Moderator Original Member Indie Author

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    Not really a valid comment since XP was released nearly seven years ago and has had all that time to build a user base. Vista has had little over a year.
     
  5. lennard

    Moderator Original Member Indie Author

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    I've been on the fence about going towards Java for easier support of other OS's so I too would be interested. My feelings so far, based upon REE Mac. sales so far (released a couple of months ago) is that there is money to be had but that the #'s skew strongly towards PC.
     
  6. Davaris

    Original Member

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    Yeah but were people (Intel now) saying they were going back to Win98/2000 after trying WinXP?
     
  7. cyrus_zuo

    cyrus_zuo New Member

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    On the PC / Mac split, it's mostly PC, but until a few months ago we only sold PC games, so it's a hard number to judge and therefore not something we'd release. Our Mac side is growing, but it's still pretty small in traffic. Notably the sales % from Mac has been growing fairly quickly. We've found the Conversion Ratio to be MUCH (yes in all capitals) higher on Mac than on PC. That said, there aren't a lot of portals that sell Mac games, which means we have less competition, and as a developer you have less places to sell your Mac version. That's good and bad :).

    In regards to the system information, we don't have beyond OS as getting system info would require the customers to send it to us, which could be done through a DRM, but most people aren't too keen on that type of spy-ware app ;).

    Again it should be noted that the numbers are website visitors, many of which may not be 'buying' customers. My guess is that Vista and OS X 10.5 have higher sales / download ratios than XP and 10.4, but we don't have anyway to prove that :).
     
  8. Desktop Gaming

    Moderator Original Member Indie Author

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    Russ - thanks for the info.

    I don't know. I couldn't give a monkeys what Intel thinks since as much as they'd like to, they don't speak for the masses.

    Let's not turn this into another yawn-o-matic anti-Vista thread, please. Somebody's taken the time and effort to post this info and it isn't fair to derail it.
     
  9. GolfHacker

    GolfHacker Member

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    Thanks for the information, Russell! I appreciate it. It's also good to hear that your Mac section is growing and getting more traffic. Thanks for sharing about the Mac conversion ratio, too - that's the same result I'm seeing with my direct sales.
     
  10. Davaris

    Original Member

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    Over the years I have seen many developers credit Mac users as being 50% of their business despite Mac having a much smaller user base than PC. This could be due to the lack of games for Mac, or it could be that Mac users have a lot more money to spend than PC users.


    Now thats what I'm keen to find out. Are you planning on releasing that info? Determining conversion rates by operating system would help me make a decision as to whether it is worth upgrading my engine to 64 bit compatibility. At the moment 16% doesn't seem like its worth it. On the other hand if the conversion rate is much larger than XP then it could be.
     
  11. cliffski

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    Mac users are different too. They love Kudos:Rock legend, probably because a lot of mac users are musicians or wannabe musicians. I doubt FPS games sell as well.
     
  12. Jack Norton

    Indie Author

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    Did you fix the Mac Wrapper API? all games still quit on startup on my PPC ibook running 10.3.9 , and some games work on my system (I tested from the original developer), so definitely you're losing a good number of sales (22% from what you posted) because the Reflexive Mac Wrapper API doesn't support PPC ;)
     
  13. James C. Smith

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    The Reflexive Mac wrapper does support PPC but it does not support 10.3.x
     
  14. MrGoldfish

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    It would be nice to know how many of those XP machines have SP2.
     
  15. Jack Norton

    Indie Author

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    To James:
    Ah ok, then probably the percentage is much smaller than 22% :)

    I believe lot of XP have SP2 installed... I'm willing to bet 90% of them, because before SP2 was so bugged that was almost unusable!
     
  16. Desktop Gaming

    Moderator Original Member Indie Author

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    What proportion of PC games use DirectX/OpenGL?

    I always use DirectX on the assumption that I'm maximising compatibility that way. But don't a lot of casual games use GL instead? Does GL generally cause more of a technical support headache than DX does?
     
  17. GolfHacker

    GolfHacker Member

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    Something I noticed with the Mac wrapper - when I start the game the first time, the game window never appears. It shows up in the dock, but no window appears. When I click the dock icon, I get a license agreement window. Once I click Agree to that, then the game is off and running. Subsequent starts work fine.

    This could potentially cost you some sales too, if users don't notice the dock icon or if they assume the game is buggy because of this.

    I'm running a brand new Mac Pro with the latest version of Leopard.
     
  18. Grey Alien

    Indie Author

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    Thanks for these stats, very useful. No Linux users then? I know you don't sell Linux games but was wondering if any Linux users browsed your site ever?
     
  19. cyrus_zuo

    cyrus_zuo New Member

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    Thanks for the info Troy, I'll pass it on, I wonder how many people have run into that, we haven't seen it on any of our dozen different Macs here, or had reported to support :( or is that :)?

    I'm sure we have some Linux users who get lost and end up at the site, but as we don't have a Linux catalogue, I'm sure it is too small to have statistical value.
     
    #19 cyrus_zuo, Jul 2, 2008
    Last edited: Jul 2, 2008
  20. Desktop Gaming

    Moderator Original Member Indie Author

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    I think that if somebody would rather use Linux than pay for a proper OS, there's not much chance of them opening up their wallet to buy a $20 game.
     

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