Once. Turn based strategy in process.

Discussion in 'Feedback Requests' started by Lainur, Nov 7, 2016.

  1. Lainur

    Lainur New Member

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    Hello all !
    Introducing Necromancer.
    Necromancers enter each battle with one minion unit - Undead. It has lots of HP, but lack of damage.
    I have added icons of master and slave also for minions and their masters.
    Necromancer has ranged attack - green flames, also it can fight in close combat.
    When necromancer kills enemy soldiers it consumes their souls. Also, they receive souls, when their Undeads kills an enemy.
    When Necromancer reach 5 level in souls bar, they can use powerful area spell "Rain of Pain"
    Other Necromancer's ability is - Revive. It heals their undead's up to 100% hp and even resurrects dead units, but non-much than Necromancer can control. Each unit in necromancer's squad controls 4 Undeads, so when you kills Necromancers you also kills Undead from their controlled squad.
    Also, i reworked souls animation when units in squads die. So now when you kill soldiers you can see their souls flying up, but when you kill Undead you see only some green mist falling down on the ground.
     
    #21 Lainur, Jun 4, 2017
    Last edited: Jun 4, 2017
  2. Red Apple Technologies

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    great
    great game concept!
     
  3. Lainur

    Lainur New Member

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    Say hello to youtube !
    By some mistake Youtube has blocked my account, so all my criminal videos are unavailable now ! :)))
     
  4. Lainur

    Lainur New Member

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    I have added some sounds and music
    Sounds of fights, shots, spells, unit speech, movement. Environment sounds.
    so here is it:
     
  5. Lainur

    Lainur New Member

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    Making some new units:
    Druids and summon: Forest Animals:
    [​IMG]
    In the beginning of each battle, druids summon a squad of wolves and bears. When druids have casualties, the number of animals decrease proportionally.
    Druids have ranged attack - Earth Spikes(physical damage, but -50% damage to floating creatures)
    Skills:
    Thorned roots. Target square and 4 diagonal neighbor squares are affected by spell. Low damage, but have a chance to debuff enemy unit for two turns. Rooted unit cannot move and ranged evade decreases greatly.
    Passive skill:
    Forest walker - druids have no penalties in forest squares.

    Mages of deserts and steppes - Dervish and their Summon - Sand Golem:
    [​IMG]
    Dervishe wears light closes and have no weapons, so they are extremely weak in close combat, but they have good defence from a projectiles.
    In the beginning of each battle, dervishes summon a Sand Golem unit. It has a great amount of HP, splashing attack and has Skill:
    Hurl Sand Bomb - Ranged attack, decreases Golem's HP by 4% and has a chance to confuse enemy, decrease it's counter attacks to zero.
    When Dervishes have casualties, HP of a golem decrease proportionally.
    Dervishes have ranged attack - Scarab Beetles. It deals low damage but pierces through strongest armors.
    Skill: Samum - Target square is affected by powerful fire spell

    Witches from the middle kingdoms:
    [​IMG]
    Witches have a ranged attack - Hex. It causes pain only to humanoids and has a chance to lay a curse for 1 turn. Cursed unit always receives maximum damage.
    Skills:
    Headache - Affects only humanoids. Target square is affected by dark magic spell, which deals moderate damage and nullifies all positive effects(like charge, rage, aiming e.t.c.)
    Witche Potion. In the beginning of the battle, one of humanoids unit in army receives buff +50% attack for 10 turns.

    Trolls:
    [​IMG]
    "Highly populous, predatory race from the nightmare world."
    Melee unit. They fight using big bone axes. Formation - Spread.
    Passive skill: Regeneration. In the beginning of each turn, each unit in a squad can regenerate some HP.
    оя нет.

    Deserters:
    [​IMG]
    Melee unit.
    Deserters are soldiers, who left their armies. They are more organized and better equipt than bandits.
    Deserters fight using spears and swords. Formation - Spread. Combined Unit - has slash and trust types of attacks .

    Bandits:
    [​IMG]
    They fight using daggers, clubs and big axes. Formation - Spread. Combined unit - has blunt, slash and slice type of attacks
     
  6. Lainur

    Lainur New Member

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    Hello, all! Here is new video!

    Added some game mechanics, new units and their abilities. Some old units received skills too.
    Added status of armies: rooted/cursed/poisoned e.t.c. Each condition has its timer and icon in the upper-left corner of the army.
    Added visible minions in some mage-type units. So, mages have elementals, druids hogs, witches - seduced peasants.
     
  7. Lainur

    Lainur New Member

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    In process of AI testing, I have realized that with the current method of unit placement(shuffle) and style which AI plays, some kind of mess is going. Because range attackers can be placed in front lines, melee damagers are in rear ranks and so on. To fix that
    i have added function for auto placing units in formation which suits for battle better.
    Examples on the screens:
    [​IMG]
    and
    [​IMG]
     

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