Now Recruiting: Programmer, Artist, Level Designer and Community Manager

Discussion in 'Help Wanted (UNPAID AND PROFIT SHARING)' started by ForgedInteractive, Jan 12, 2017.

  1. ForgedInteractive

    ForgedInteractive New Member

    Joined:
    Jan 12, 2017
    Messages:
    13
    Likes Received:
    0
    [​IMG]

    Who We Are


    We are Forged Interactive, a small team of like-minded game developers with the sole purpose of making games we love! We're a team of artists, animators, programmers, level designers, writers, composers, producers, and other creative minds. We want to make games that you, the modern gamer want to play! We hope to build a community that enjoys our games as much as we love creating them. With your feedback and support we will be able to achieve that.

    About the Game

    The game is a fun, action packed army builder with unique characters, challenges and engaging levels. Set forth on an adventure to protect friends, family and countrymen from new adversaries. Once defeated your enemies turn coat and join you in your adventures. Players can enjoy a range of troops and abilities based on their gameplay style which become more important as maps introduce more challenging terrain, enemies and bosses. Strong orc knights, dangerous shamans, and even a dragon are out on the prowl. Knowing when to fight and when to run, and how to manage your army is essential. Your actions alone decide the fate of this world.

    Previous Work by Team

    Although we are working towards our first game as a team, our team members themselves have past experience in the industry. This includes members who have worked on titles including:
    Final Fantasy Kingsglaive, FIFA, Xcom 2 and Civilization.

    Who are we looking for?
    • 3D Modellers
    • Graphic Designers
    • Concept Artists
    • Marketing Specialists/Community Managers
    • Programmers
    • Level Designer
    • Animator
    • UI Designer
    What do we expect?
    • Reference work or portfolio. Examples what have you already done and what projects you have worked on academic or otherwise.
    • The ability to commit to the project on a regular basis. If you are going on a two-week trip, we don't mind, but it would be good if you could commit 10+ hours to the project each week.
    • Willingness to work with a royalty based compensation model, you will be paid when the game launches.
    • Openness to learning new tools and techniques
    What can we offer?
    • Continuous support and availability from our side.
    • You have the ability to give design input, and creative say in the development of the game.
    • Shown in credits on websites, in-game and more.
    • Insight and contacts from within the Industry.
    Contact

    If you are interested in knowing more or joining. Please email or PM us on Skype. Myself or Colin will reply to you within 48 hours.

    E-mail: Recruitment@ForgedInteractive.com

    Skype: ForgedInteractive


    Regards,

    David and Colin
     

    Attached Files:

    #1 ForgedInteractive, Jan 12, 2017
    Last edited: Feb 1, 2018
  2. ForgedInteractive

    ForgedInteractive New Member

    Joined:
    Jan 12, 2017
    Messages:
    13
    Likes Received:
    0
  3. ForgedInteractive

    ForgedInteractive New Member

    Joined:
    Jan 12, 2017
    Messages:
    13
    Likes Received:
    0
  4. Volluskrassos

    Volluskrassos New Member

    Joined:
    Apr 5, 2015
    Messages:
    41
    Likes Received:
    5
    When I see that you are fishing for people for over a year now, e.g.
    -12 threads on gamedev.net: https://www.gamedev.net/profile/243586-forgedinteractive/
    - 7 threads on the Unreal forums: https://forums.unrealengine.com/sea...e&searchJSON={"keywords":"ForgedInteractive"}

    ...and can show no results/progress, rather the contrary, a miserably failed kickstarter: https://www.kickstarter.com/profile/forgedinteractive/created

    ...then you should really stop luring naive people to work for free for you.
    You're project will not finish, and even if you sale something then people will get no money.
    You are just wasting people's lifetime. Stop that.
     
    ForgedInteractive likes this.
  5. ForgedInteractive

    ForgedInteractive New Member

    Joined:
    Jan 12, 2017
    Messages:
    13
    Likes Received:
    0
    Thank you for the reply Volluskrassos! Very well done on looking into the history of Forged Interactive, although most of your stats are correct I must inform you that we have never officially done a Kickstarter! We are operating under the same name but are in no way affiliated with that group.

    As someone who seems passionate about the game industry, I am sure you understand how long it takes to complete a project such as this. It is no walk in the park and I assure you we are not wasting people's "lifetime". We are a close team who works hard when we can but also plays hard during our off time. We appreciate feedback on this matter and hope to hear from you again!

    Have a great day.
     
  6. Lotus

    Lotus New Member

    Joined:
    Jan 19, 2016
    Messages:
    4
    Likes Received:
    0
    Volluskrassos, there is no reason to be harsh on fellow creators. Everybody has to start somewhere, and it doesn't really hurt others as long as it is not spam and is not offensive.

    ForgedInteractive, the point Vollus made is true though. You need to show something to get some traction. Even if you haven't managed to recruit the people you need, at least show some of the work you have done. If you haven't got anywhere, then just push through and put something together. Initial designs, visuals, mock levels, story, whatever you can come up with to get people considering joining you.
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer