Anyone managed to do any decent explosions without resorting to alpha blending ? A few that came to mind is those you see in Metal Slug. Very nicely done/drawn. I am doing one based on a 2D particle system, basically a collection of animated non alpha explosions/smokes, which can then be used to make up other patterns/explosions. The easiest is to render an animated explosion but they won't look good without alpha. Do you guys know any good ways to generate explosions without the edges getting into the way ? I don't want to use alpha blending as this will require the 2D game to be done using 3D ways or I will have to put all bitmaps into system memory just to acomodate the software alpha blending if using pure directdraw. Here's mine.