[BUDGET QUESTION!] Hello! We are a 2-people studio and we have just published our first mobile game, AZURITE ( https://play.google.com/store/apps/details?id=com.ProcrastiDue.PixieConquest ). We feel great about it (first release! ) but right now we are standing on a crossroad. We have some starting budget to keep us floating for about 3 or 4 months and we need to stabilize our budget for the future - we have some basic income from our Unity Asset Store operations (feel free to check out: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=publisher:14546 ) but it's about 50% of what we need to stay floating (we operate in a low-cost-of-living country, so we don't need tens of thousands of dolars - just some basic numbers). [CONCLUSION / TL;DR]We have only a few months, so we need to use our time well. We are considering two strategies for getting basic income for the studio: A) Making a few smaller mobile games with monetization (mostly rewarded ads). B) Making a vertical slice of an indie PC game and look for publisher. What do experienced Indie Devs advice we should do to establish our survival? Which way is safer for a start with such limited time?