Hi all I have scraped enough money together to have my 2nd serious shot at a budget indie game, It will be a continuation of my last game santa's Workshop(which is now free BTW). Santa's Workshop was a modest success selling 47 copies 39 of which were for MAC, unfortunately it wasn't ready until mid November 2009 so I think I missed the boat. I did get some feed back from BigFish who essentially said it needs more stuff, like mini games, power-up's and a story. So here I am a baby among giants holdings my hands out saying "please sir may I have some more?" Looking for advice on my 2nd serious stab and indie success. As I explained the base game will play similar to Santa's workshop (sokoban). So here's my plan for [insert game name here].. Will feature 100 sokoban puzzles (not the really hard ones - no more than 5 boxes at most) Fully mouse controlled (as it is now). It WONT have a seasonal theme. It will feature unlockable mini games such as Arkonoid and Match 3 which you can play as much as you like. - mouse controlled It will have a story or at least an introduction to the setting and characters. I will add a power-up called a "dream potion" - you earn these from scoring points in the mini games, what it does is show you how to solve the puzzle, you then wake up and have to solve it yourself. A little more eye candy whistles and bells. Any advice is welcome.