N00b Game Developer with Question Relating to Character Models and Switchable Armor

Discussion in 'Game Development (Technical)' started by NVIII, Dec 19, 2012.

  1. NVIII

    NVIII New Member

    Oct 12, 2012
    Likes Received:

    I am sure, knowing my knowledge to be inferior and infant in nature, this question may seem ill-informed. Please bear with me as I make the effort to educate myself on game development, hopefully with the help of some of you.

    A friend and I have decided to develop a game. Open and persistent-world, online multiplayer, fantasy setting. I have been working on making character models in blender. I have come to a point in which I will have to begin creating armor sets (which will be picked up by the players and have the ability to be "put on"). My question is this:

    If I intend on having 5 different heads players can choose from, and 6 different types of armor, will I have to create a separate model for each variation (i.e., 30 different models). Or is there a way around this?

    As I said, I am modeling in Blender. Game engine is Unity, scripting language is C#.

    Thank you
  2. lTyl

    lTyl New Member

    Sep 18, 2009
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