Well... with the advent of Chuzzle, I decided that Hamsterball wasn't as important as an income stream, so I wanted to see if I could reach more people by micropricing it at $5.49. So far, the experiment has been a resounding success. I'm making almost twice the money daily that I was making with it priced at $14.99-- and on the weekends, it's even more. But more importantly, I'm reaching a lot of people-- which I hope pays off a few years down the line. So, I think some of you might try this, if you have an older game that's falling off the charts! That is all.