My idea on how you can make more money with your games

Discussion in 'Feedback Requests' started by pazappa, Sep 12, 2005.

  1. pazappa

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    Thanks, Reactor. I always think it's better to show your ideas and brainstorm instead of keeping them to yourself too.

    I had a look at totalgaming and that is a better idea if it gets big. And as you know Real Arcade players can choose one full game per month, a bit similar.
     
  2. Nexic

    Indie Author

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    Why not try something similar to your original idea, but just limit the number of games (to say 6 per month) and then split the money like so:

    First Game the person gets after paying gets 40%
    Other games downloaded that month split another 40% between themselves.
    You take 20%

    Then if that person buys another month simply split the 80% between all the developers of the game they choose. This way the games that bring in the most subscriptions get heavily rewarded whilst still giving the other developers their fair share.
     
  3. baegsi

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    I wouldn't drop the idea too fast. Try looking for the second right answer. I've no doubt there's plenty of room for different kinds of distribution models.

    The problem is, it's a vicious circle: you have to prove first that your new model works before developers jump on it, but without developers you can not get your model working. So you either have some funding ready to give developers some incentive and to make yourself more convincing showing you really believe in your model, or you make it completly risk-free for all participants, but that limits your model and what it could do.

    Anyway, thanks for sharing your idea, and good luck for the next one :)
     
  4. papillon

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    Man, I showed up too late to this party. :)

    As one of the people on the board who has done the rounds in adult circles as well, the big difference is: The adult site owner has to do a LOT less work to get a site up and running than a developer does for a game.

    I want to make a new AVS site? Completely from scratch? Okay, I need hosting. That's no problem, many AVS networks provide it for me free! Next, I need content. If I don't have any lying around at the moment, I can buy it for as little as $0.25 per picture depending on where I shop. AVS networks have minimum requirements to enter - lets say we need 50 pics. (For a premium site, it would be more like 300, but let's stay with basic.) So I've spent $13-25 for a pack of pictures. I may need to resample them, but a lot of content providers ship both high-quality and web-ready (smaller) versions to save me trouble. Now, I need to make image galleries. No problem; run a thumbnailer (Perfectly usable even IN the unregistered version, but I registered mine years ago because I use it so much - I think it was $25.) and you have instant galleries, nicely laid out. Create a couple more pages, add the AVS code, upload.

    And most AVS networks will allow you to make up to 5 sites with the same set of pictures.

    So you can make five entry points into the network for a couple of hours work and less than fifty bucks.

    ... now, does this compare to game development? :)

    I know you've already realised this won't work, I just wanted to explain some of the details since not everybody here HAS done adult sites. (It's not *quite* as easy as the above, since after making the site you have to do the hard part - getting traffic that doesn't already have a membership but is willing to buy one - but 'building a site' and 'building a good game' are a long way away from each other.)
     
  5. Ricardo C

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    Please don't think I'm as temperamental as this exchange indicates :) Most of my venom was due to my initial belief that you were some sort of 'outsider' with no real interest in games, trying to con us.

    On a more constructive note, the idea of an indie-operated portal has been discussed several times here, maybe you'll find some inspiration :)
     
  6. Bmc

    Bmc New Member

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    i cant see many people paying $50 a month, if any. it's actually quite insane to think that. Try more along the lines of under $10.
     
  7. Yarlen

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    I don't see people paying $50 a month either. Especially now that GameTap is nearly ready to launch at $14.95 a month with over 1,000 games by year's end.
     
  8. pazappa

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    Great input everyone!

    Anyone got mor einfo on GameTap, seems they almost stole my idea... so quickly :) Guess they bought licenses for old console/arcade games.

    I'll keep thinking...

    Papillon, you're right. It's much simpler making an AVS site, I know... been in that business for 8 years.

    One thing I keep coming back to is that RA pays out so little to the developer, and I'd like a "network" where the developer get's more money. I realise they have big spends. But if developers built a network where some of the money would go right into an advertising pool to benefit all involved, that could churn out to something great. Like the indie-portal you mentioned Ricardo. What's stopping you/us from starting one tomorrow?

    Ok, back to learning how to make my game, I bought a Torque 2D license and I am new to programming so there's a lot to learn.

    See you soon.
     
  9. ERoberts

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    There was a time when it actually used to be...
     
  10. Didier

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    You're probably the first girl i know who ran a porn site :D
     
  11. Bmc

    Bmc New Member

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    More is always better but... why are people who've never released a game on Real complaining about the percentages they offer to developers.

    I'd worry about getting a game done first.

    As for the Indie Portal thing, people talk but they never act... most ideas for it never have any business merit anyways.

    if you ever want to get one going you need to stop talking and start acting. Build the site/system, get some games to sell, start marketing the site and hope that there is a big enough group of customers willing to buy the games you offer.
     
  12. tentons

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    I think the original idea has merit, with modifications. It's a nice idea, and basing it on an already proven model is a good starting point. I'd also cut the price to $14.95 or even $9.99 and make it up in volume.

    Just because GameTap exists is no reason not to try this. The unique factor about this idea is that it's indie games, which (as far as I know) will not be offered by GameTap. So it serves a different slice of the market.
     
  13. Ricardo C

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    Yeah, back in the olden days, when people didn't stop by threads they had no part in to drop a holier-than-thou one-liner.
     
  14. Chris Evans

    Moderator Original Member

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    I tried amputating parts of this thread, so as to save the whole. :) Please, let's get back on topic.
     
  15. Rainer Deyke

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    Let's break up the original idea into its component parts.

    Bundling a bunch of games together sounds like a reasonable idea. It increases exposure for the individual games, it increases the perceived value of the bundle, and if the developers make less money per copy, they can make up for that by selling a whole bunch of bundles to people who would never have bought their games at all without the bundle.

    The monthly subscription thing sounds a lot less interesting. In the first month, the player gets a huge back catalog of games. In the second month, the player gets at most a handful of new games that have been released that month. Basically there is very little incentive for the subscriber to keep his subscription running. Most people will cancel after only one month. If you account for that in the pricing, you will end up with a subscription price that nobody can afford. Better to divide up the games into multiple bundles and sell them individually.

    Paying only to the person who makes the sale is, quite frankly, ridiculous. Where's the incentive to actually write games if I can sell other people's games and take essentially the full profit? The reason I am interested in affiliates and portals is that they can make money for me by selling my game while I can focus on actually writing the game. If I don't actually get paid when my affiliates make a sale, then there's no point in it for me.
     
  16. Black Hydra

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    Untold golden rule of indiegamers.com :

    If you haven't finished and began selling your first game, don't say anything to either imply or suggest you know anything. Certainly don't suggest anything in the spectrum of business and marketting. Nobody wants your opinion.

    I really think that this should be actually posted somewhere on a sticky so that noobs won't get their heads bit off when they have the illusion they know something. (I'm quite realistic in my belief I know nothing)
     
  17. tentons

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    That's sarcasm, right? :)
     
  18. Sybixsus

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    There's certainly some truth in this, and indeed Golden Rule #2 could be the precise opposite, that it's automatically assumed that anyone who is successful is full of good business ideas, when they could - in fact - be utterly clueless and doing well simply because they made an incredible game and despite their poor business and marketing skills.

    But there's a difference between suggesting an idea and being the one who wants to run it. I think Ricardo's comments were perfectly fair because this idea was slanted massively towards the guy running it and against the developers whose games would be downloaded for free. That's not to say that it was intended that way, of course.

    Had it been a more balanced suggestion or had it been a theoretical discussion as opposed to the OP being the guy who made the money, I hope and believe it would have received a different response all round.
     
  19. pazappa

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    OK, can I start fresh here? I am glad that I have started a discussions. Not too happy that I was colored the bad guy from the beginning, but it's somewhat my own fault, as you said not presentng a general idea but instead I was talking about how I would start the whole portal thing.

    But if you take out the good parts of my bundling idea there could possibly be some golden nuggets to be found. Small co-ops of fellow dev's selling game packs of 3 games for a reduced price.

    One thing I think is important woul dbe to pool some money for advertising. Correct me if I'm wrong but most indies don't have huge advertising accounts so there could be some synergy effects in pooling parts of revenue for the portal to get exposure.

    As some of you discussed, a token system could work. It hasn't worked well in adult but it could work here?
     
  20. Pyabo

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    Don't sweat it Pazappa... You are a breath of fresh air... Who knows, maybe the idea isn't completely unworkable with some modifications and a smaller scale. It's just nice to see someone appear to actually digest and understand criticism of their ideas. It shows great potential. :)
     

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