Mission Impossible : Porting to Mac, without owning a Mac ?

Discussion in 'Game Development (Technical)' started by ManuTOO, Aug 25, 2004.

  1. Jack Norton

    Indie Author

    Jul 28, 2004
    Likes Received:
    To Manutoo: I didn't tested the game on Mac, patrox tested it for me (we made a special agreement). But the good thing is that if you use a reliable library, like PTK (which has been used in more than 15 games now) you're almost sure that you won't have any kind of problem on Mac (if you game already run well on PC of course! :D)

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