MIGHT - Team Arena Brawler

Discussion in 'Announcements' started by MIGHT, Jun 1, 2016.

  1. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    Hello, hello!

    I'm a game designer for a small Swedish game development studio that is working hard on soon releasing our first game, MIGHT, on STEAM.

    We're planning on hitting Greenlight in a matter of days and then we'll head to Early Access before launching. During the EA phase we'll be updating the game a lot, releasing more classes for free and we'll stay in Discord and communicate as much as possible with our players. We're not interested in locking the game behind huge paywalls or tiresome grinds. We just want to bring a fun game to fans of this genre and hope that's enough to keep us afloat :)

    Please check us out and stay tuned for Greenlight soon!



    FEATURES
    • Battle in exciting team versus team combat against players around the world
    • Choose from many different classes, each with their own unique playstyle
    • Classes are easy to pick up and play, but take time to master
    • A unique graphical style with a hand-painted feel
    • Dedicated servers to ensure good connectivity between all players
    • Netcode optimized for low ping and instant response to player actions
    • Compete in the seasonal rankings or play just for fun
    • Fair matchmaking that pits you against players of your own skill level
    • Earn unique titles, avatars and in-game cosmetics

    [​IMG]

    DETAILS
    In MIGHT two teams are pitted against each other in fair and fast-paced arena combat. No parts of the game are locked away behind a tiresome grind - once you start playing MIGHT you have access to all classes, from the in-your-face Ravager to the strategic Hunter that rather picks off his enemies from a distance.
    Whether you just want to have some fun with a couple of friends or try to fight your way to the top of the leaderboards, MIGHT will have something for you.
    With in-game cosmetic rewards, titles and player portraits you will be able to show off your achievements as well as your own personal style.

    [​IMG]

    MORE INFO
    Read the FAQ
    Subscribe on YouTube
    Follow us on Twitter
    Like us on Facebook
    Join the Forum
    Email us at development [at] ff-games dot [com]
    Chat with us on our discord server

    [​IMG]
     
    #1 MIGHT, Jun 1, 2016
    Last edited: Jun 2, 2016
  2. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    We'll be sending out the first keys to the first couple of people that have registered already very soon :) Going to schedule a first playtime this weekend to try and get some 3vs3's going and as long as things look good we're planning on getting it on Greenlight on Monday or Tuesday most likely.

    When it gets on Greenlight we should be getting a huge boost in activity too so that will be fun!

    Today we're working on some changes to the map as well as a new look for our Pyromancer class. It's only been half a day since we've announced the game to the world but the response has been really nice and we're excited to see people get into the game this weekend.

    [​IMG]
     
  3. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    MIGHT's beta has gone live and we've already had a lot of enthusiastic testers join to try it out on day one. It's been a blast and we're really grateful to everyone that is signing up and providing feedback.

    If you want to get in on the action then sign up for the beta at getmight.com!

    Here's a short video of some footage from some of the first online battles that have ever taken place in our game:
     
  4. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    We released our third patch yesterday. The 0.2.6.35 Patch Notes can be read over at our forums.

    Today I am editing some of the footage from our first beta days and prepping a Greenlight trailer. We're also working hard on another patch with a lot of Quality of Life changes and some balance tweaks.

    [​IMG]

    A lot of menu elements such as chat windows, friends list and game lobbies are being worked on as well and being able to test them out in real "live" situations where people are queuing and you're inviting new people into your friends list and your game lobbies have really helped us see exactly what quality of life changes needs to be made.

    [​IMG]
    Our re-worked Druid now with a neat little staff

    Lastly I wanted to show you guys a little video from yesterdays beta weekend event. We had a lot of fun matches going on for quite a few hours. Here's one round from one of the matches, unedited to show all the gameplay:

     
  5. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    Play test schedule:
    *** Saturday June 11th EU (6 PM GMT) & NA (8 PM EDT) Event ***

    MIGHT beta is coming along nicely and we have had a big influx of testers this week. We've received lots of great feedback from you guys which is always appreciated. This Saturday, June 11th, we will have our second scheduled play-test. For this event we will have two different times for European and North American players. Hopefully this will give everyone a chance to play the game with a bunch of other people.

    The EU event will start at 6 PM GMT (see here for local times).
    The NA event will start at 8 PM EDT (see here for local times).

    All you have to do to join in on the testing events is to start the game, log in and queue for a 3vs3 game! If there's any questions then feel free to ask them in this thread or hop into our Discord server and talk with us directly!
     
  6. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    We have released MIGHT's latest patch. You can read in detail about patch 0.2.9.46 on our forums.

    The main highlight of our latest patch is the Witch Doctor, our new class and second healer/hybrid alongside the Druid.

    [​IMG]

    The Witch Doctor excels at healing wounded party members with his main ability Infusion.

    [​IMG]

    He can, however, also step into the fray to damage and debuff his opponents. When the Witch Doctor enters into the midst of combat he will use his Lacerate ability that can quickly slash up to three times, damaging his enemies and applying a Damage over Time effect to them. If he hits all three attack he will heal himself to allow him to stay at melee range if he so chose.

    [​IMG]

    To handle pressure we've given him the Drain Soul ability that will allow him to siphon the life force from his enemies, taking their HP and movement speed for himself. This effect increases the more enemies he hits so to clump up while facing a Witch Doctor can quickly become very dangerous.

    [​IMG]

    On top of this he has the ability to possess an enemy causing them to walk towards the Witch Doctor. This can be used to pull a weaker enemy away from his tank and into danger.

    [​IMG]

    Lastly, his ultimate is called Hex and is a very fearsome display of dark magic. With Hex the Witch Doctor will curse one enemy, making him unable to use any spells for the duration of the effect as well as suffer vastly slower movement speed!

    [​IMG]

    We think the Witch Doctor will be warmly welcomed into many different group compositions and we're looking forward to seeing him being played in the arena.
    You can join the MIGHT beta and test the Witch Doctor out against other players in our scheduled play test this Saturday, June 11th. Details on our website
     
  7. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    [​IMG]

    MIGHT is now on Steam Greenlight!

    Today is a big day for us now that MIGHT is live on Steam Greenlight. I would ask you to please help us get through as fast as possible so we can get the released game into your hands!

    Support us by voting HERE

    See you in game!
     
  8. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
  9. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    Another patch is now live! Check it out :)!

    Game Changes
    • Initial support for hand controller is now available, enable it in the game settings. Currently you can not rebind controller input, this will be updated soon.
    Class Changes
    • Witch Doctor: Fixed issue where Infuse projectile sometimes flew too far.
    • Druid: Lash will now trigger its damage even if broken early by damage.
    • Druid: Lash root visual made more obvious.
    • Druid: Wisp now activates faster after being placed.
    • Druid: Eclipse blind fixed.
    UI Changes
    • Hunter: Hunt tooltip is working again.
    • Fixed issue with range-indicator ring being cut off.
    • General UI style updates
    • Improved chat interface
    • Improved the key-binding UI for mouse and keyboard

    [​IMG]
     
  10. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    Yesterday we held the EU beta event and we had more people than MIGHT has ever seen before which was great! There were plenty of games going at once and it lasted for quite a while. Now, on Saturday June 18th we're holding an event for the NA players. The NA event will start at 10 PM EST / 7 PM PST (see here for local times).

    We hope to see just as many people for the NA event! We've set our alarms and are ready to wake up at 04:00 in the morning to join in as well so feel free to hop into our Discord during the event if you want to chat with us or have any questions.

    The Greenlight campaign is going great and we're very thankful for the support we've gotten so far but we still need your help so please tell your friends and get them to come vote for our game. Every vote helps!

    We're working on the next patch where we'll release the beginning of the new matchmaking system. Up next is ranks etc as well! I've started sketching out the next class but will hold off before revealing what that's going to be for a lil' bit longer. The Guardian is currently receiving some buffs too. We felt that his RMB ability felt a bit lackluster since he could only negate one projectile and then the ability went on CD. What we've done now is to increase his Shield Blocks uptime slightly and allow him to negate any projectiles hitting his shield during the uptime. It feels much better, has a satisfying sound upon blocking and just looks way better too:

    [​IMG]

    We hope to see you in the arena tomorrow!

    [​IMG]
     
  11. Sim

    Sim New Member

    Joined:
    Oct 21, 2007
    Messages:
    60
    Likes Received:
    6
    I love this style. I started development of a game like this many years ago before .NET came around. VB6 & DirectX.

    This looks exactly like how I wanted my final outcome to be (movement wise and art is fantastic).
     
    MIGHT likes this.
  12. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    Another patch is now live. Here are the patch notes for 0.3.5.64!

    Backend Changes
    • New matchmaking which is faster and respects when you queued is now live, in preparation for the ranking system.
    Graphics Changes
    • Updated map with new look
    Game Changes
    • Damage from the sudden death fog now scales, starting at 120 per second when sudden death begins and stopping at 520 per second when the ring is at its smallest.
    Class Changes
    • Guardian: Fixed rotation of shield and replaced mace model.
    • Guardian: Shield Block no longer heals the Guardian when blocking an attack.
    • Guardian: Shield Block duration increased from 1 sec to 1.5 sec. Now also allows cancelling an ongoing block.
    • Guardian: Shield Block no longer interrupted from forces.
    • Guardian: Protect shield base health increased from 125 to 150.
    • Guardian: Protect now also gives the Guardian a heal over time.
    • Guardian: Protect run speed bonus increased from 35% to 40%.
    • Guardian: Shattering Slam stun duration increased from 0.5 sec to 0.75 sec.
    • Guardian: Shattering Slam range increased from 6 to 8.
    • Witch Doctor: Infusion now has a more fitting icon.
    • Duelist: Rispote will no longer block debuffs from area of effect spells.
    • Ravager: Lowered run speed bonus for Second Wind from 35% to 25%.
    • Ravager: Lowered health from 1200 to 1100.
    UI Changes
    • Updated more of menu and hud styling to fit the updated UI look
    • Added current health value display to health bar

    Don't miss the NA play test tonight by the way!
     
    Sim likes this.
  13. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    We've added something that a lot of people have been asking for: Class Descriptions!

    [​IMG]

    These are available on our website for now at getmight.com/classes. We're keeping these fairly bare-bones for now as so many little tweaks are happening all the time that we are waiting with adding numbers on the website. We're planning on adding videos of each spell down the line as well. Up next is an in-game viewer that lets you browse the classes as well as see the tooltips for each spell.

    Another patch is about to be released and this is a big one! We'll be adding the ranking system so that you now can gain and lose ranks while matchmaking in MIGHT. We're really looking forward to adding ranks as it gives another incentive to play for the more competitive oriented players. Later on in development we'll be adding more fluff around the ranking system with proper player profiles, rewards for climbing in the ranks and reaching new leagues etc.
     
  14. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    [​IMG]

    The first more bare-bones iteration of ranked mode is now live in MIGHT! With the latest patch players can now raise in the rankings when playing. Soon we'll be adding a in-game profile viewer where players can check out their own stats and current ranking as well as other players info. On our website we're also tracking the current top 50 and this will later be available in the game as well. There's a lot more to come in the future such as proper leagues (iron, bronze, silver etc), rewards for raising in the rankings, unique titles etc so this is just the beginning!
     
  15. Tam

    Tam New Member

    Joined:
    Feb 21, 2016
    Messages:
    27
    Likes Received:
    0
    the art style is good , love it :)
     
  16. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    [​IMG]

    After only two weeks we've been Greenlit. We're so grateful to the community for the awesome support that you've shown us during this time and we hope that you continue to support MIGHT in the future. We'll be posting a larger announcement soon with what's to come but for now we just wanted to say thank you to everyone that voted, commented and checked MIGHT out!
     
  17. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    MIGHT has passed through the Steam Greenlight process and is now being prepared to be released on Steam. During Steam Integration we're closing down the MIGHT beta and focusing on getting it ready for the real Steam release.

    I'd like to thank everyone who has played MIGHT during the beta period and I'm really grateful for all the great comments and feedback you've given us. More updates are coming and a new class is being launched sometime shortly after we're up on Steam so stay tuned and thanks for your continued support!
     
  18. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    MIGHT has been approved by Valve and our Store is now live and set as Coming Soon. We're just waiting on the final build approval before we put it up for sale so it shouldn't be more than a day or two.

    You can check us out on STEAM here: http://store.steampowered.com//app/497270?beta=0

    Here it is, sitting nicely in our Steam libraries:
    [​IMG]
     
  19. MIGHT

    MIGHT New Member

    Joined:
    Jun 1, 2016
    Messages:
    19
    Likes Received:
    1
    Our live build was approved quicker than we thought and MIGHT is now available on Steam: http://store.steampowered.com/app/497270

    This is a big day and we're happy to have been able to get this far this fast. We'll be working around the clock as usual to fix any launch issues that may ensue and keep improving MIGHT. Work on the first patch that will add in a new class is already underway as well.

    The game is 10% of right now ($4,49) so if you're interested now is a good time to check it out!
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer