Hi, I'm the author of Physynth, Simian Squared Ltd is a game development company with the lofy goal of merging mobile, desktop and console game quality into the same unified whole. We believe we can achieve the same look across multiple platforms. Why maximum risk? well without risk there can be no reward. Going maximum risk does two things: It can either make you a household name in the game dev scene, or if your product flops, you can fade back to obscurity. In our case we've blown 7 months of development budget to bring physynth to a) a very limited audience app and b) limited it further to a subset of devices. The question must be: is the risk worth the reward? Do you have any ideas how we can get in touch with Apple in order to feature it? Given the risks taken, I am interested if it pays off. Instead of the latest iFart app, I did the following: vid: http://www.physynth.com I will be posting a write-up of the process and why we chose such a high risk hard to do project for ipad only, I'm just wondering what questions you might have in advance.