matching games w/o story or elaborate theme

Discussion in 'Game Design' started by oldschool, Feb 19, 2006.

  1. oldschool

    Original Member

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    Hello, I'm making(non match 3) matching game. I can't find a theme for my game (undersea, atlantis?,ancient civilization,etc). I'm wondering is an overarching story or theme nessasary? Do these convey a sense of value to the customer and/or portal?

    My game is centered around:
    clicking -making connection w/ adjacent pieces
    getting board changing powerups
    scoring within time limits
    new levels bring new pieces
    pieces with limited personality(like chuzzle maybe less)
     
  2. Bmc

    Bmc New Member

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    you can always just make it vanilla (like Super Collapse, Tetris, Bejeweled) but most games nowadays have some type of theme
     
  3. smiles

    Original Member

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    You don't need elaborate themes...good gameplay will overcome the need for great graphics. My favorite match-3 game of the year was Xmas bonus:

    http://greyaliengames.com/

    and, while it did have a xmas theme, it didn't have the standard move-along-the-map progression or spectacular graphics.
     
  4. Grey Alien

    Indie Author

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    wow Smiles, I can't believe you said that! thanks :) :)

    actually my game was pretty popular but I'm sure it would have made more sales with better graphics and some kinda fake plot/map thing with "goodies" you get every few levels, as that's what people expect now. I just concentrated on good gameplay and the comments I get back seem to reflect this.
     
    #4 Grey Alien, Feb 20, 2006
    Last edited: Feb 20, 2006
  5. oldschool

    Original Member

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    thanks for your replies.:)
     

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