I'm thinking about creating a marketplace like Fiverr for indie game developers. As an indie developer myself I know I've struggled to find good work at an affordable price for simple one off jobs. For example create weapon models for $20 a piece, or do voice over for $10 per 100 words. What do you guys think? Is it a good idea? Is it something you would use?
The idea is really cool. Based on my experience with Fiverr, I have one piece of advice for your project. Fiverr is cool. However, I don't think this is the best approach to copy exactly Fiverr on every point to offer this to the gaming industry. I don't like that Fiverr restricts the communications to the Fiverr website email system (at least, it was like that a few years ago when I used it). From my experience, games are very artistic and need a good amount of communication with the artists. In your example, the gig that says "I will create pixel art for your game for $10" could be problematic. For me, if I need pixel art, it needs to be constant all along the game and that needs talking with the artist. Texturing a weapon model for $15 could be a good deal, but I'm really careful about the delegating things in gigs and a project that needs a production pipeline well established. Normally, I would try to find an artist or developer for the stuff that needs to be developed over a relatively long time, but to solve small problems very quickly, the Fiverr model has its own advantages to get it done without searching too much.
I agree with GaiaDreamCreation and also other point to note is that most of the Game Engine providers have their own Asset Store which is more reliable for the developers considering technical requirement