LucasFilm

Discussion in 'Indie Related Chat' started by bvanevery, Jul 30, 2007.

  1. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    Anyone here ever been an employee of LucasFilm, or worked on a contract for them? I'm curious to know how those experiences measured up against your indie sensibilities. I figure this is a "life" question cuz ya know, an indie's gotta pay the bills somehow, until one's own work is self-sustaining. A lot of people would give their eye teeth to work for LucasFilm. I figure a crowd of indies would have a different perspective on that.
     
  2. Sirrus

    Original Member

    Joined:
    Jul 27, 2004
    Messages:
    760
    Likes Received:
    0
    Lucas is right down the street from me - beautiful place, right in the middle of a park.

    A neighbor works there and based on his experiences it sounds like a good place.
     
  3. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    But would you give up your indie game developer status to be an employee there? Of course, contracting doesn't have that problem, but consider the employee scenario for sake of argument.
     
  4. Sirrus

    Original Member

    Joined:
    Jul 27, 2004
    Messages:
    760
    Likes Received:
    0
    I'm no longer independent nor do my interests fall with film or their properties, so my opinion is pretty moot. :)
     
  5. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    Well I'm fudging a little about LucasFilm. The recruiter also mentioned LucasArts. Besides, Gamasutra just did an article, Q&A: ILM's Sullivan Talks LucasArts Convergence Plans. So film, games, whatever. Although I suppose the question is still, what's so important about what one would be working on vs. one's own stuff. Haven't heard the recruiter's pitch, I pleaded busyness.

    The question is for anyone who feels they could answer it...
     
  6. radishan

    Original Member

    Joined:
    Nov 17, 2004
    Messages:
    57
    Likes Received:
    0
    I used to work at Lucas Arts. I'd like to say it was my fault for staying there too long, but they kept promising me a promotion which amazingly never happened. I jumped ship for a programming job at another developer and haven't looked back.

    The company has really turned around in the past two years. I still have friends there who are fairly happy. They have a nice campus in a great part of san francisco. There are some nice perks too, free movies on saturdays, pretty good company parties (halloween, xmas).

    PM me if you'd like more info. I don't wanna delve too deep on a previous employer in a thread.
     
  7. z3lda

    Original Member

    Joined:
    Jul 30, 2004
    Messages:
    187
    Likes Received:
    0
    I also have friends who has friends at Lucas, and one thing they alwasy like to talk about is if you talk to George or go upstairs you're fired.

    :) :)
     
  8. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    I'm having visions of Office Space. On your last day you say "HEEEEEEEY Geeorge!!" :D
     
  9. tagged

    Original Member

    Joined:
    Oct 28, 2004
    Messages:
    132
    Likes Received:
    0
    Hmm, so he lives "upstairs" and you can't talk to him... Who does he think he is!? :p
     
  10. voxel

    voxel New Member

    Joined:
    Oct 29, 2006
    Messages:
    176
    Likes Received:
    0
    LucasFilm is ILM + Skywalker Sound + LucasArts... which division?

    The San Fran division of ILM sounds alright (few friends there - nice location), but not Singapore.

    I've heard poor things about LucasArts in the past, but I don't know anybody who's worked there in the past 4 years.
     
  11. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    No idea which division. The recruiter was not specific, although he did mention LucasArts, so if he wasn't confused or vague then that might be it. I didn't press him for specifics because I'm quite busy with my current contract right now.
     
  12. Nikos Beck

    Nikos Beck New Member

    Joined:
    Jun 14, 2007
    Messages:
    321
    Likes Received:
    0
    If you become an employee you might lose the ability to work on your own projects.

    I'm currently under a non-competition clause. I cannot market a game. Anything developed on my own time becomes property of my employer.
     
  13. bvanevery

    bvanevery New Member

    Joined:
    Jun 25, 2007
    Messages:
    369
    Likes Received:
    0
    Yep that's pretty much the point of asking. Would have to be a damn exciting project for me to give up my independence. So far I've heard nothing about LucasFilm that would cause me to do that. I'll see if they want to contract something.
     
  14. ChrisP

    Indie Author

    Joined:
    Feb 5, 2007
    Messages:
    971
    Likes Received:
    0
    Personally I'd negotiate to remove that clause (or quit), because I don't think I could stand living under such restrictions. Thankfully my current employer has no problem with me doing my thing on the side.
     
  15. Nikos Beck

    Nikos Beck New Member

    Joined:
    Jun 14, 2007
    Messages:
    321
    Likes Received:
    0
    I wonder what the general opinion is. So, it's in a new thread...

    http://forums.indiegamer.com/showthread.php?p=139823#post139823
     

Share This Page

  • About Indie Gamer

    When the original Dexterity Forums closed in 2004, Indie Gamer was born and a diverse community has grown out of a passion for creating great games. Here you will find over 10 years of in-depth discussion on game design, the business of game development, and marketing/sales. Indie Gamer also provides a friendly place to meet up with other Developers, Artists, Composers and Writers.
  • Buy us a beer!

    Indie Gamer is delicately held together by a single poor bastard who thankfully gets help from various community volunteers. If you frequent this site or have found value in something you've learned here, help keep the site running by donating a few dollars (for beer of course)!

    Sure, I'll Buy You a Beer