I can't believe a year has passed since I originally showed Loco Mogul in the Feedback Requests forum. I've now officially released it after a LOT of changes. It's also received a graphics face lift thanks to DayDream. You can take a look at it here http://www.apezone.com/locomogul.php I originally wrote this game in Torque Game Builder (TGB), with the idea of releasing a Mac version of the game. Well, that fell through after I found the Windows version didn't run on enough test machines no matter what I tried. But I'm not here to diss TGB, far from it. I found it to be an excellent environment to prototype games. It just has too much overhead, in my opinion, for the casual games market. I rewrote Loco Mogul in Python after writing a Python module for the Goblin 2D+ game engine. Not something I'd recommend for the faint at heart. We'll see how that pays off. FYI, as on old C/C++ coder, Python is really nice to code in. My new philosophy is to try to write less code with the hope of releasing more games. Anyone else writing their games in a scripting language?