Working on another mini game for SCP Arcade: Road Killer. It is an arcade game which has you running over little animals in the forest for points. It is not a friendly game. If you don't get enough points before time runs out: game over. Smashing into trees/rocks causes you to lose points. Players compete for the high score, and can bet Game Coins. Working on getting all the math figured out and it's working good so far. Obviously needs 'woodland creatures', and a lot of sound effects. Almost all graphics are temp.
Hi Seems good The driving behavior seems smooth and i like that u-turn. I like the idea of betting, because it adds a new dimension to such a game. The only risk i see, that it gets to similar after a few plays. Maybe different levels, random generated levels or levels which change their surface (Moving walls ...) greetings Os
I gotcha. I put in a lot of work in this little game this weekend and its almost done. Waiting for my VO guy to do some silly VO lines. I am trying to combat the 'repetitiveness' of some of my level-based games like this one. I added a feature that at least allows you to pick which level you start on out of 10. Random Generated Levels is not really something I want to know (or know how to do) because when you bet against someone else, they should be given the same levels. I'm hanging on to this game engine for a BIGGER RPG game we came up with. It's a mix of Classic GTA, big-game hunting, and Super Mario Bros 2. The top view has you cruising around in your jeep all over a giant map, and you can hop out and walk around like GTA. When you encounter a 'room' such as a cave, thick forest, or something similar, the game switches to Mario-style with jumping and shooting. Each day there is a different BIG GAME animal to hunt, and you'll have to track it. All only on paper. I still have like 5 more games in my queue to make first. I need someone to just pay me lots of money to make games, and then they can keep the profits. Then again ... don't we all.
Here's an update. 80% done? Still adding: - voice acting - grass - better 'rabbits' - interface tweeking - motor sounds - skidding sounds - dust
ALMOST DONE!!!!!!!!!!!!! Added: Voice Over Better Pistol Grenades (not seen in this demo, sadly) Grass Trying to figure out the easiest way to drop in motor and skidding FX. I think the Bunnies are gonna stay the same.