We released Dirk Dashing for Linux 10 days ago, and we are simply stunned by the results! I thought it important to share this information, for those who might be interested. To set the frame of reference for the following data, I should remind you that the Windows version has been out since October 6 (31 days ago). As of today, 33% of our total Dirk Dashing sales have come from the Linux version. For the month of November so far, we've sold more copies of the Linux version than the Windows version each day. This surprised me, especially since the initial feedback on happypenguin.org came from unhappy laptop owners who couldn't play the game on their slow machines. If this trend continues, I expect the percentage of Linux sales to Windows sales to go up significantly. Traffic to both of our web sites (mygamecompany.com and dirkdashing.com) spiked big-time on the last three days of October. On each of those days, we received about 20x the amount of daily traffic we had received on any previous day. Ever. We've been swamped with lots of supportive e-mails from Linux users who have tried the game and enjoyed it. Almost all of them thanked us for porting the game to Linux and supporting their favorite OS. Many of them told us they had forwarded our web site address to their friends and family. We also had a lot of inquiries about Fashion Cents, and if/when we expect to make a Linux version available. This past week also saw a spike in sales for our other games, and a number of customers entered various Linux news sites as the advertising source when they purchased the game. This also surprised me, since these are Windows-only games right now. But I found out a number of Linux users have their systems configured to dual boot, and they currently use Windows for gaming (since the gaming scene on Linux is so poor right now). I must say, I was stunned by these all of these results. I guess the moral of the story is that it doesn't always pay to follow the crowd. Nearly all of the advice and feedback I have read in various forums and articles is that Linux is a dead-end for companies and should be avoided like the plague. What really bugged me is the blanket statements that are made by people and the general perception of the Linux user base as nothing more than a bunch of people with radical views who refuse to ever pay for software - it also bugged me that such ideas are never challenged and are just blindly accepted by everyone. Dirk Dashing for Linux was an experiment to test these statements for myself, and find out what the Linux market was really like. What I am learning is that the Linux user base is actually very diverse, and there are a lot of people who use Linux simply because they don't like Windows and want an alternative - at the end of the day, they don't care about the ideals of the FSF or the GPL, and they are not interested in open source politics. They just want something safe and reliable that they can use. And they are very hungry for commercial-quality games! While Linux may not be a viable platform for every kind of application, I think it is certainly viable for games. And I am so glad we tried a Linux version of one of our games - this has turned out to be a huge shot in the arm for our business! Finding information on the web about developing games for Linux is tough. It isn't documented very well. The information is scattered across a myriad of web sites, and there is a lot of conflicting information. I'm thinking about writing a series of articles in order to collect everything I've learned - what development tools and SDKs are available, ways to handle the problem of multiple Linux distros that are all a little different from each other (how to build your game, how to install it, etc to make it as distro-independent as possible), Linux-specific considerations to take into account, etc. Would anyone be interested in such articles?