Level designer Unreal Engine 4

Discussion in 'Art Portfolios' started by Volluskrassos, Jul 31, 2016.

  1. Volluskrassos

    Volluskrassos New Member

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    Name: Vollgaser

    Portfolio Link(s):
    Mapping & 3D Portfolio/Examples:
    http://vollkrasser.deviantart.com/gallery/54169567/mapping

    Video "Valley of the Elves":


    More details/capabilities of me:
    https://forums.unrealengine.com/showthread.php?91235-level-designer-environments-for-you-re-game!

    My self-made speedtree-nursery (still growing):
    https://forums.unrealengine.com/showthread.php?106355-Project-quot-tree-nursery-quot

    Contact Info:
    Contact (Greenwich time +1 hour) via Skype ID: volluskrassos then my nickname there is Joe Cool


    I do mapping / level-design as hobby for many years with the Unreal Engine.
    Next to most of the stuff in UEd for level desig n (static mesh pipeline, landscape tools, Matinee Sequences, Cascade effects, some blueprint, materials/shaders and so on), I also know 3d modeling programs, 2d Photoshop and other tools like speedtree.

    Also I got a large content collection over the years (3d models, PBR materials, textures, sounds...), some marketplace packs, my own "winded" speedtree collection with over 500 plants for different environments and more assets that I could bring in.

    I have a lot of experience with the production workflow (e.g. modular assets, performance in-game, UE4 specs and best-practise solutions...) and teamwork for collaboration (e.g. re-using of materials, from concept art over 3d and 2d art to levels, file-handling...).

    For this tasks I also am familiar with the tools for them:
    - version control: Perforce, Git, SVN tortoise...
    - collaboration: Jira, Bitrix, Slack, ...
    - communication: skype...

    Attached you can see some of my examples with different environments, but I did much more and can make individual ones or work after concept art.

    If you have a game-project in at least a prototype-stage (basic gamefeatures working, GDD done, version control set up) and a realistic plan to finish it, then I could build the environments/levels/maps for it.
    I am adult, work organised and passionate about a project and expect the same from the rest of the team.

    Contact me via skype, please with the above basics about youre project.

    Greetz,

    -Vollgaser

    rotten-Block.jpg


    ScreenShot00012.jpg

    HighresScreenshot00060.jpg
     
  2. Volluskrassos

    Volluskrassos New Member

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    some more portfolio pics... EndOftheWorld.jpg


    HighresScreenshot00003.jpg
     
  3. Acosix

    Acosix New Member

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    Absolutely impressive. :p A suggestion for you:
    -do something completely original and unique---->like :
    A sample level design.
    An architecture of a business center.
    Sample game models.

    That should well-expand your portfolio.
     
  4. Volluskrassos

    Volluskrassos New Member

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    @Acosix: I have done such unique stuff already. You would have seen it, if you would have looked at my portfolio links ;-)

    Here is a business building designed by me for example (click preview strip to enlarge):
    http://vollkrasser.deviantart.com/art/Project-creative-company-building-597664115

    Here a bath for rich guys:
    http://vollkrasser.deviantart.com/art/Project-Personal-Spa-aka-rich-guy-s-bathroom-593641988

    Victorian setting room:
    http://vollkrasser.deviantart.com/art/Appartment-at-Baker-Street-531731320

    A bright sunlit train station (w.i.p.):
    http://vollkrasser.deviantart.com/art/work-in-progress-trainstation-628555044

    Regarding the game models, i don't do 3d modelling anymore, even tho i know the 2d + 3d workflows.
     
  5. Acosix

    Acosix New Member

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    Good job. How about a example level design?
     
  6. Acosix

    Acosix New Member

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    Oh yeah it's the Unreal 4.
     

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